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Emrakul, the World Anew

Emrakul, the World Anew

Legendary Creature — Eldrazi

Emrakul, the World Anew wants a deck that piles armor and magic onto one creature and attacks with it. It also suits a deck that steals its opponents' creatures and spells.

  • Mana cost12 generic
  • Colorless
  • Power / toughness12 / 12
  • RarityMythic

When you cast this spell, gain control of all creatures target player controls.

Flying, protection from spells and from permanents that were cast this turn

When Emrakul leaves the battlefield, sacrifice all creatures you control.

Madness—Pay six colorless.

Build a deck with Emrakul Find it in the app

Themes

Cards That Fit Emrakul, the World Anew

Picked for what they do in Emrakul's deck. When two cards do the same job, the one with the lower comes first. All of them fit Emrakul's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

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The 6 Cards

plan6

The 6 Cards

Rulings for Emrakul, the World Anew

explain how Emrakul works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 7 Jun 2024

A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.

Wizards of the Coast 7 Jun 2024

A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.

Wizards of the Coast 7 Jun 2024

Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.

Wizards of the Coast 7 Jun 2024

Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a creature with madness if you discard it during an opponent's turn.

Wizards of the Coast 7 Jun 2024

Emrakul, the World Anew's triggered ability will resolve before Emrakul does. If Emrakul is countered or otherwise leaves the stack in response to that triggered ability, the triggered ability will still resolve as normal.

Wizards of the Coast 7 Jun 2024

If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.

Wizards of the Coast 7 Jun 2024

If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.

Wizards of the Coast 7 Jun 2024

If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.

Wizards of the Coast 7 Jun 2024

If you discard a card with madness, you discard it into exile instead of into your graveyard. When you do, you can either cast it from exile for its madness cost or put it into your graveyard.

Wizards of the Coast 7 Jun 2024

Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.

Wizards of the Coast 7 Jun 2024

The control-change effect of Emrakul's first ability lasts indefinitely. It doesn't wear off during the cleanup step or when Emrakul leaves the battlefield.

11 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Emrakul, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryVoltronVoltron decks load one creature, usually the commander, with Equipment and Auras until it can win by attacking on its own. In Commander, a player dealt 21 or more combat damage by the same commander over the game loses, so one huge commander can knock a player out.Open the Voltron pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageTheftTheft decks take control of opponents' creatures and other cards, or cast spells from their decks, and use them against them. Some steals last one turn so you can attack with the borrowed creature; others are permanent.Open the Theft pageTheftTakes something that belongs to an opponent: a creature, another permanent, or even a spell cast straight off the top of their deck. Act of Treason, Hellkite TyrantOpen the Theft pageMadness/DiscardDiscard decks throw away their own cards on purpose and play cards that reward each discard. Cards with madness can even be cast for a different, usually cheaper, cost at the moment you discard them.Open the Madness/Discard pageDiscard PayoffRewards you for discarding instead of treating it as a loss. Discarding means putting a card from your hand into your graveyard; usually that is a cost you pay, and these cards make it the point of the deck. Anje Falkenrath, Waste Not, NecrogoyfOpen the Discard Payoff page