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Fortune, Loyal Steed

Fortune, Loyal Steed

Legendary Creature — Beast Mount

Fortune wants a deck that removes its creatures and brings them right back to reuse them. It also works in a deck built around Beasts or Mounts.

  • Mana cost2 genericwhite
  • White ()
  • Power / toughness2 / 4
  • RarityRare

When Fortune enters, scry 2.

Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.

Saddle 1

Build a deck with Fortune Find it in the app

Archetypes
Themes
  • Beasts
  • Mounts

Cards That Fit Fortune, Loyal Steed

Picked for what they do in Fortune's deck. When two cards do the same job, the one with the lower comes first. All of them fit Fortune's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Fortune, Loyal Steed does6

The 6 Cards

Rulings for Fortune, Loyal Steed

explain how Fortune works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 12 Apr 2024

"Saddle N" means "Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery."

Wizards of the Coast 12 Apr 2024

"Saddled" isn't an ability that a creature has. It's just something true about that creature. It won't stop being saddled until the turn ends or it leaves the battlefield.

Wizards of the Coast 12 Apr 2024

An ability that triggers when a creature "attacks while saddled" will trigger only if that creature was saddled when it was declared as an attacker.

Wizards of the Coast 12 Apr 2024

Creatures with saddle can attack or block as normal even if they aren't saddled.

Wizards of the Coast 12 Apr 2024

Fortune's middle ability creates a delayed triggered ability that triggers at end of combat. This ability will trigger whether or not Fortune is still on the battlefield. If it's not, you can still exile up to one creature that saddled it that turn.

Wizards of the Coast 12 Apr 2024

If a permanent becomes a copy of a saddled Mount, the copy won't be saddled.

Wizards of the Coast 12 Apr 2024

The delayed triggered ability doesn't target any creature. You choose which other creature to exile, if any, as that ability is resolving. At that point, it's too late for any player to respond.

Wizards of the Coast 12 Apr 2024

Tokens exiled by the delayed triggered ability won't return to the battlefield. It's usually not a good idea to saddle Fortune if Fortune itself is a token.

Wizards of the Coast 12 Apr 2024

You may activate a permanent's saddle ability even if that permanent is already saddled.

9 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Fortune, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.Blink/FlickerBlink decks briefly remove their own creatures from play and return them at once, so every 'when this enters' ability happens again. The move is called a flicker, and it can also rescue a creature from a spell aimed at it.Open the Blink/Flicker pageETB ValueDoes something useful the moment it arrives: an enter the battlefield ability, which players shorten to ETB. You keep that effect even if the card is removed straight afterwards, which is why these pair so well with flicker cards that make them enter again. Solemn Simulacrum, The One RingOpen the ETB Value pageCard SelectionImproves what you draw rather than how much: you look at the top few cards of your library and decide what stays on top. Ponder lets you rearrange the top three, Serum Visions lets you scry, and Consider lets you surveil. It makes your draws more reliable without giving you extra cards.Open the Card Selection page