- Commander Nexus
- Commanders
- Fortune, Loyal Steed
Command zone
Fortune, Loyal Steed
Legendary Creature — Beast Mount
Fortune wants a deck that removes its creatures and brings them right back to reuse them. It also works in a deck built around Beasts or Mounts.
- Mana cost
- White ()
- Power / toughness2 / 4
- RarityRare
When Fortune enters, scry 2.
Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.
Saddle 1
Build a deck with Fortune Find it in the app
- Archetypes
- Themes
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- Beasts
- Mounts
Cards That Fit Fortune, Loyal Steed
Picked for what they do in Fortune's deck. When two cards do the same job, the one with the lower comes first. All of them fit Fortune's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Fortune, Loyal Steed does6
Rulings for Fortune, Loyal Steed
explain how Fortune works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
"Saddle N" means "Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery."
"Saddled" isn't an ability that a creature has. It's just something true about that creature. It won't stop being saddled until the turn ends or it leaves the battlefield.
An ability that triggers when a creature "attacks while saddled" will trigger only if that creature was saddled when it was declared as an attacker.
Creatures with saddle can attack or block as normal even if they aren't saddled.
Fortune's middle ability creates a delayed triggered ability that triggers at end of combat. This ability will trigger whether or not Fortune is still on the battlefield. If it's not, you can still exile up to one creature that saddled it that turn.
If a permanent becomes a copy of a saddled Mount, the copy won't be saddled.
The delayed triggered ability doesn't target any creature. You choose which other creature to exile, if any, as that ability is resolving. At that point, it's too late for any player to respond.
Tokens exiled by the delayed triggered ability won't return to the battlefield. It's usually not a good idea to saddle Fortune if Fortune itself is a token.
You may activate a permanent's saddle ability even if that permanent is already saddled.
9 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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