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- Samwise the Stouthearted
Command zone
Samwise the Stouthearted
Legendary Creature — Halfling Peasant
Samwise the Stouthearted wants a deck that removes its creatures and brings them right back to reuse them. It also works in a deck built around Citizens / Peasants, Halflings or The Ring Tempts You.
- Mana cost
- White ()
- Power / toughness2 / 1
- RarityUncommon
Flash
When Samwise enters, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
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- Archetypes
- Themes
Cards That Fit Samwise the Stouthearted
Picked for what they do in Samwise the Stouthearted's deck. When two cards do the same job, the one with the lower comes first. All of them fit Samwise the Stouthearted's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Rulings for Samwise the Stouthearted
explain how Samwise the Stouthearted works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
Each time the Ring tempts you, you must choose a creature if you control one.
If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
7 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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