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- Garth One-Eye
Command zone
Garth One-Eye
Legendary Creature — Human Wizard
Garth One-Eye fits a five-color deck built around Humans or Wizards. It has all five colors, so any card can go in its deck.
- Mana cost
- All five colors ()
- Power / toughness5 / 5
- RarityMythic
: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)
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- Themes
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- Humans
- Wizards
Rulings for Garth One-Eye
explain how Garth One-Eye works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
As Garth One-Eye's ability resolves, you must choose one of the listed card names. You may choose not to cast the copy created, but you won't be able choose that card name again later.
Each Garth One-Eye keeps track of card names chosen for itself, but not for other Garth One-Eyes. (Garths One-Eye?) If Garth One-Eye leaves the battlefield and returns, or you control another copy of it, it won't remember the choices made during earlier activations. However, if another player gains control of Garth One-Eye, it will remember choices made for it.
If all choices have been named before, Garth's ability won't do anything when it resolves.
Official card text for each card Garth One-Eye references can be found using the Gatherer card database at Gatherer.Wizards.com.
Resolving copies of permanent spells become tokens as they enter the battlefield. These tokens are not considered “created” when this happens.
You must pay the costs for the chosen card, but you cast the copy as the ability resolves, which may not be a time that you could normally cast that card.
6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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