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Cosmic Spider-Man

Cosmic Spider-Man

Legendary Creature — Spider Human Hero

Cosmic Spider-Man wants a deck that is built around one creature type, like Elves or Dragons. It also works in a deck built around Heroes, Humans or Spiders.

  • Mana costwhiteblueblackredgreen
  • All five colors ()
  • Power / toughness5 / 5
  • RarityMythic

Flying, first strike, trample, lifelink, haste

At the beginning of combat on your turn, other Spiders you control gain flying, first strike, trample, lifelink, and haste until end of turn.

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Archetypes
Themes

Cards That Fit Cosmic Spider-Man

Picked for what they do in Cosmic Spider-Man's deck. When two cards do the same job, the one with the lower comes first. All of them fit Cosmic Spider-Man's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Similar Commanders

Commanders that share the most with Cosmic Spider-Man, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUBRGPlayers write colors as letters: W for white, U for blue, B for black, R for red, G for green. Blue is U because B was already taken by black.Typal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred pageTypal PayoffRewards you for playing lots of one kind of creature. That includes "lords" that make every other Goblin or Merfolk you control bigger, and cards that ask you to choose a creature type and then pay you off for it. A creature type is the word on the middle line of the card, like Goblin, Elf or Zombie.Open the Typal Payoff pageSpidersSpiders are mostly green, and most have reach, which lets them block flying creatures. Magic's Spider-Man cards count too.Open the Spiders pageLife GainGains you life, once or over and over. Soul Warden, The Great Henge. In Commander life is something to spend, not just a cushion, and many of these cards also set off others that reward gaining life.Open the Life Gain page