- Commander Nexus
- Commanders
- Lightning, Army of One
Command zone
Lightning, Army of One
Legendary Creature — Human Soldier
Lightning wants a deck that deals damage straight to its opponents. It also works in a deck built around Humans or Soldiers.
- Mana cost
- White, Red ()
- Power / toughness3 / 2
- RarityMythic
First strike, trample, lifelink
Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
Cards That Fit Lightning, Army of One
Picked for what they do in Lightning's deck. When two cards do the same job, the one with the lower comes first. All of them fit Lightning's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Lightning, Army of One does6
Rulings for Lightning, Army of One
explain how Lightning works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If another effect (or effects) modifies how much damage a source you control would deal—by preventing some of it, for example—the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects (including Lightning's) apply. If all of the damage is prevented, Lightning's effect no longer applies.
If damage dealt by a source you control is being divided or assigned among multiple permanents and/or players, that damage is divided or assigned before doubling. For example, if you attack with a 5/5 creature with trample and it's blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. Those amounts are then doubled to 4 and 6, respectively.
The damage is dealt by the same source as the original source of damage. The doubled damage isn't dealt by Lightning unless it was the original source of damage.
3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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