- Commander Nexus
- Commanders
- Inalla, Archmage Ritualist
Command zone
Inalla, Archmage Ritualist
Legendary Creature — Human Wizard
Inalla wants a deck that sacrifices its own creatures to drain opponents' life. It leads the ready-made Arcane Wizardry deck (2017).
- Mana cost
- Blue, Black, Red ()
- Power / toughness4 / 5
- RarityMythic
Eminence — Whenever another nontoken Wizard you control enters, if Inalla is in the command zone or on the battlefield, you may pay . If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.
Tap five untapped Wizards you control: Target player loses 7 life.
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- Archetypes
- Themes
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- Humans
- Wizards
Cards That Fit Inalla, Archmage Ritualist
Picked for what they do in Inalla's deck. When two cards do the same job, the one with the lower comes first. All of them fit Inalla's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Decks Led by Inalla, Archmage Ritualist
Inalla leads a ready-made deck.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary
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Arcane WizardryOfficial precon
All 100 Cards
Commander · 1
Creatures · 31
- 1×Apprentice Necromancer
- 1×Arcanis the Omnipotent
- 1×Archaeomancer
- 1×Azami, Lady of Scrolls
- 1×Bloodline Necromancer
- 1×Body Double
- 1×Corpse Augur
- 1×Etherium-Horn Sorcerer
- 1×Galecaster Colossus
- 1×Harbinger of the Tides
- 1×Havengul Lich
- 1×Izzet Chemister
- 1×Izzet Chronarch
- 1×Kess, Dissident Mage
- 1×Magus of the Abyss
- 1×Magus of the Mind
- 1×Mairsil, the Pretender
- 1×Marchesa, the Black Rose
- 1×Merchant of Secrets
- 1×Mercurial Chemister
- 1×Nin, the Pain Artist
- 1×Niv-Mizzet, the Firemind
- 1×Nivix Guildmage
- 1×Portal Mage
- 1×Puppeteer Clique
- 1×Sea Gate Oracle
- 1×Serendib Sorcerer
- 1×Shadowmage Infiltrator
- 1×Taigam, Sidisi's Hand
- 1×Vela the Night-Clad
- 1×Vindictive Lich
Instants · 13
Sorceries · 5
Artifacts · 8
Enchantments · 4
Lands · 38
- 1×Command Tower
- 1×Crumbling Necropolis
- 1×Dimir Aqueduct
- 1×Dismal Backwater
- 1×Evolving Wilds
- 1×Exotic Orchard
- 1×Grixis Panorama
- 10×Island
- 1×Izzet Boilerworks
- 1×Jwar Isle Refuge
- 4×Mountain
- 1×Mystifying Maze
- 1×Path of Ancestry
- 1×Rakdos Carnarium
- 6×Swamp
- 1×Swiftwater Cliffs
- 1×Temple of the False God
- 1×Terramorphic Expanse
- 1×Vivid Crag
- 1×Vivid Creek
- 1×Vivid Marsh
Rulings for Inalla, Archmage Ritualist
explain how Inalla works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "As [this creature] enters the battlefield" or "[This creature] enters the battlefield with" abilities of the copied creature will also work.
If a copied creature is legendary, any triggered abilities it has will trigger if appropriate before the "legend rule" causes one of those legendary creatures to be put into its owner's graveyard. Those abilities will be put on the stack after the "legend rule" is applied.
If Inalla enters the battlefield at the same time as other Wizards you control, its ability will trigger for each of those other Wizards.
If the copied creature had {X} in its mana cost, X is 0.
If the copied creature was copying something else, the token enters the battlefield as whatever that permanent was copying.
If the creature that caused Inalla's ability to trigger has already left the battlefield by the time the ability resolves, you can still pay {1}. If you do, you'll create a token with the copiable values of the characteristics of that creature as it last existed on the battlefield.
Notably, if your commander is on the battlefield and its eminence ability triggers, but it's put into the command zone before that ability resolves, that ability won't do anything as it resolves. This is because an object that changes zones is considered a new object.
The token copies exactly what was printed on the creature and nothing else (unless that creature was copying something else; see below). It doesn't copy whether that creature was tapped or untapped, whether it had any counters on it or Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.
This commander's eminence ability is a triggered ability. The commander must be on the battlefield or in the command zone as the trigger event occurs and also as the triggered ability resolves. If the commander is in an appropriate zone as the trigger event occurs but leaves that zone, the ability won't do anything as it resolves.
To activate Inalla's last ability, you may tap any untapped Wizards you control, including ones you haven't controlled continuously since the beginning of your most recent turn, such as Inalla itself. (Note that tapping the creature doesn't use {T} [the tap symbol].)
You can pay {1} only once each time Inalla's first ability resolves. You can't pay more to get more than one token.
11 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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