Skip to content
  1. Commander Nexus
  2. Commanders
  3. Iron Man, Futurist Paragon

Command zone

Iron Man, Futurist Paragon

Iron Man, Futurist Paragon

Legendary Artifact Creature — Human Hero

Iron Man wants a deck that fills the table with artifacts that make mana and draw cards. It also works in a deck built around Artifact Creatures, Heroes or Humans.

  • Mana cost4 genericblueblue
  • Blue ()
  • Power / toughness5 / 5
  • RarityRare

Flying

At the beginning of combat on your turn, target artifact or creature becomes an artifact creature with base power and toughness 5/5 and gains flying.

Build a deck with Iron Man Find it in the app

Archetypes

Cards That Fit Iron Man, Futurist Paragon

Picked for what they do in Iron Man's deck. When two cards do the same job, the one with the lower comes first. All of them fit Iron Man's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Iron Man, Futurist Paragon does6

The 6 Cards
  • Relic's Roar 1 mana · shares ,
  • Behind the Mask 1 mana · shares ,
  • I Am Iron Man 3 mana · shares ,
  • Monument to Perfection 2 mana · shares ,
  • Dire Mimic 2 mana · shares ,
  • Mimic 2 mana · shares ,

Similar Commanders

Commanders that share the most with Iron Man, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.ArtifactsAn artifacts deck fills the battlefield with artifacts, cards like Sol Ring that stay in play and keep working turn after turn. Played together, they give you extra mana and extra cards. A handful of keywords turn up on artifacts again and again. Equip means you pay a cost to attach an Equipment such as Swiftfoot Boots to one of your creatures. If that creature dies, the Equipment does not go to your graveyard with it. It stays on the battlefield, and you can pay the cost again to attach it to another creature. Crew means you tap your own creatures with enough total power between them to turn a Vehicle such as Smuggler's Copter into a creature until the end of the turn. A Treasure is a token you can sacrifice (put into your graveyard on purpose) for one mana of any color. A token is a game piece that a card makes, not a card from your deck, and Pitiless Plunderer is one card that makes Treasures. Affinity makes a spell like Frogmite cheaper for each artifact you control. Unearth brings a card like Combat Courier back from your graveyard for one turn, and then it is exiled. Modular creatures like Arcbound Ravager enter with +1/+1 counters and pass them to another artifact creature when they die.Open the Artifacts pageAnimate ArtifactTurns artifacts into creatures so they can attack and block. It is a trade: they gain a body, and they become vulnerable to anything that destroys creatures. Mirage Mirror, Inkmoth NexusOpen the Animate Artifact pageHumility / Stat SettingSets creatures to a fixed power and toughness, or strips their abilities. It answers a threatening creature without destroying it, which matters against a commander: a neutralized one stays on the battlefield instead of going back to the command zone. Darksteel MutationOpen the Humility / Stat Setting pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page