- Commander Nexus
- Commanders
- Rashmi, Eternities Crafter
Command zone
Rashmi, Eternities Crafter
Legendary Creature — Elf Druid
Rashmi wants a deck that casts lots of instant and sorcery spells. It also suits a deck that casts extra spells for free off the top of its deck.
- Mana cost
- Blue, Green ()
- Power / toughness2 / 3
- RarityMythic
Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.
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- Archetypes
Cards That Fit Rashmi, Eternities Crafter
Picked for what they do in Rashmi's deck. When two cards do the same job, the one with the lower comes first. All of them fit Rashmi's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
plan6
Rulings for Rashmi, Eternities Crafter
explain how Rashmi works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value. For cards in your library with {X} in their mana costs, X is considered to be 0.
If Rashmi's ability resolves and the spell that caused it to trigger has been countered, use that spell's mana value as it last existed on the stack to determine whether or not you may cast the top card of your library.
If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
If the revealed card is a land card, you put it into your hand.
If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Cathartic Reunion, those must be paid to cast the card.
If you cast the top card of your library, you do so as part of the resolution of Rashmi's ability. You can't wait to cast it later in the turn. Timing permissions based on the card's type are ignored, but other restrictions (such as "Cast [this card] only during combat") are not.
Rashmi has to be on the battlefield at the moment you cast your first spell. If that spell is Rashmi itself, Rashmi's ability can't trigger. If that spell causes Rashmi to leave the battlefield as an additional cost to cast it, Rashmi's ability can't trigger.
Rashmi's ability resolves before the spell that caused it to trigger. If you cast a spell using the ability, it will also resolve before the initial spell.
Rashmi's ability triggers when you cast your first spell each turn, not just on your turn.
9 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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