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Jin Sakai, Ghost of Tsushima

Jin Sakai, Ghost of Tsushima

Legendary Creature — Human Samurai

Jin Sakai wants a deck that plays cheap creatures and attacks from the first turns. It also works in a deck built around Humans or Samurai.

  • Mana cost1 genericwhiteblueblack
  • White, Blue, Black ()
  • Power / toughness2 / 4
  • RarityMythic

Whenever Jin Sakai deals combat damage to a player, draw a card.

Whenever a creature you control attacks a player, if no other creatures are attacking that player, choose one —

• Standoff — It gains double strike until end of turn.

• Ghost — It can't be blocked this turn.

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Archetypes
Themes

Cards That Fit Jin Sakai, Ghost of Tsushima

Picked for what they do in Jin Sakai's deck. When two cards do the same job, the one with the lower comes first. All of them fit Jin Sakai's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Jin Sakai, Ghost of Tsushima does6

The 6 Cards

Similar Commanders

Commanders that share the most with Jin Sakai, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUBPlayers write colors as letters: W for white, U for blue, B for black. Blue is U because B was already taken by black.AggroAggro decks play cheap creatures early and attack every turn, trying to knock opponents out before their bigger plans come together.Open the Aggro pageAttack TriggerTriggers when a creature attacks, so the reward comes from declaring the attack. You get it even if the creature is blocked. Sword of the Animist, Adeline, Resplendent CatharOpen the Attack Trigger pageCombat TrickAn instant you cast during a fight to change how it ends: making a creature bigger or smaller, or keeping your creatures from dying. Boros Charm, Flawless ManeuverOpen the Combat Trick pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageSaboteurTriggers when a creature deals combat damage to a player, so the reward comes from connecting rather than from the damage itself. Evasion makes these far more reliable. Ragavan, Nimble PilfererOpen the Saboteur page