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The Destined Warrior

The Destined Warrior

Legendary Creature — Human Warrior

The Destined Warrior wants a deck that plays cheap creatures and attacks from the first turns. It also suits a deck that makes an army of small creatures and attacks with all of them.

  • Mana cost1 genericwhiteblueblack
  • White, Blue, Black ()
  • Power / toughness3 / 3
  • RarityRare

First strike, vigilance, menace

Cleric, Rogue, Warrior, and Wizard spells you cast cost 1 generic less to cast.

At the beginning of combat on your turn, creatures you control get +1/+0 until end of turn. If you have a full party, creatures you control get +3/+0 until end of turn instead.

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Archetypes
Themes

Cards That Fit The Destined Warrior

Picked for what they do in The Destined Warrior's deck. When two cards do the same job, the one with the lower comes first. All of them fit The Destined Warrior's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

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The 6 Cards

plan6

The 6 Cards

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The 6 Cards

Rulings for The Destined Warrior

explain how The Destined Warrior works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 2 Oct 2025

If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.

Wizards of the Coast 2 Oct 2025

Some cards refer to you having a "full party." This is true if the number of creatures in your party is four.

Wizards of the Coast 2 Oct 2025

The cost reduction applies only once to any spell you cast that's a Cleric, Rogue, Warrior, or Wizard. A spell with more than one of these subtypes will still have its cost reduced by just {1}.

Wizards of the Coast 2 Oct 2025

The cost reduction applies only to generic mana in the total cost of Cleric, Rogue, Warrior, and Wizard spells you cast.

Wizards of the Coast 2 Oct 2025

To determine "the number of creatures in your party," check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

Wizards of the Coast 2 Oct 2025

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a flashback cost), add any cost increases (such as kicker costs), then apply any cost reductions (such as that of The Destined Warrior's fourth ability). The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with The Destined Warrior, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUBPlayers write colors as letters: W for white, U for blue, B for black. Blue is U because B was already taken by black.AggroAggro decks play cheap creatures early and attack every turn, trying to knock opponents out before their bigger plans come together.Open the Aggro pageOverrunMakes your whole team bigger at once, usually with trample or another way past blockers. It turns a big group of creatures into a winning attack. Craterhoof Behemoth, Akroma's WillOpen the Overrun pageCombat TrickAn instant you cast during a fight to change how it ends: making a creature bigger or smaller, or keeping your creatures from dying. Boros Charm, Flawless ManeuverOpen the Combat Trick pageCost ModificationChanges what a spell costs to cast: cheaper for you, or more expensive for everyone. It is the broad family; Cost Reducer and Spell Tax say which direction a given card goes. Herald's Horn, Foundry InspectorOpen the Cost Modification pageTokensToken decks fill the battlefield with small creatures made by their cards, then attack with all of them or make them all bigger at once. A token is a creature (or other object) that a card creates, not a card from your deck.Open the Tokens pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageParty MechanicCards that count your party: one each of a Cleric, Rogue, Warrior and Wizard, for up to four creatures.Open the Party Mechanic pageWarriorsWarriors are one of the largest creature types, found mostly in red and green and built for attacking.Open the Warriors page