- Commander Nexus
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- The Destined Warrior
Command zone
The Destined Warrior
Legendary Creature — Human Warrior
The Destined Warrior wants a deck that plays cheap creatures and attacks from the first turns. It also suits a deck that makes an army of small creatures and attacks with all of them.
- Mana cost
- White, Blue, Black ()
- Power / toughness3 / 3
- RarityRare
First strike, vigilance, menace
Cleric, Rogue, Warrior, and Wizard spells you cast cost less to cast.
At the beginning of combat on your turn, creatures you control get +1/+0 until end of turn. If you have a full party, creatures you control get +3/+0 until end of turn instead.
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- Themes
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- Humans
- Party Mechanic
- Warriors
Cards That Fit The Destined Warrior
Picked for what they do in The Destined Warrior's deck. When two cards do the same job, the one with the lower comes first. All of them fit The Destined Warrior's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Rulings for The Destined Warrior
explain how The Destined Warrior works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.
Some cards refer to you having a "full party." This is true if the number of creatures in your party is four.
The cost reduction applies only once to any spell you cast that's a Cleric, Rogue, Warrior, or Wizard. A spell with more than one of these subtypes will still have its cost reduced by just {1}.
The cost reduction applies only to generic mana in the total cost of Cleric, Rogue, Warrior, and Wizard spells you cast.
To determine "the number of creatures in your party," check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a flashback cost), add any cost increases (such as kicker costs), then apply any cost reductions (such as that of The Destined Warrior's fourth ability). The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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