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Legolas, Master Archer

Legolas, Master Archer

Legendary Creature — Elf Archer

Legolas wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Archers or Elves.

  • Mana cost1 genericgreengreen
  • Green ()
  • Power / toughness1 / 4
  • RarityRare

Reach

Whenever you cast a spell that targets Legolas, put a +1/+1 counter on Legolas.

Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.

Build a deck with Legolas Find it in the app

Archetypes
Themes

Cards That Fit Legolas, Master Archer

Picked for what they do in Legolas's deck. When two cards do the same job, the one with the lower comes first. All of them fit Legolas's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Legolas, Master Archer does6

The 6 Cards

Rulings for Legolas, Master Archer

explain how Legolas works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 16 Jun 2023

If you cast a spell that targets Legolas, Master Archer and at least one creature you don't control, both of Legolas, Master Archer's abilities will trigger. You choose the order in which those triggers go on the stack.

Wizards of the Coast 16 Jun 2023

Legolas, Master Archer's last ability triggers when you cast a spell that has multiple targets as long as at least one of those targets is a creature you don't control. It doesn't trigger multiple times if you cast a spell that targets a creature you don't control multiple times or that targets multiple creatures you don't control.

Wizards of the Coast 16 Jun 2023

Legolas, Master Archer's triggered abilities resolve before the spells that caused them to trigger. They resolve even if those spells are countered.

3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Legolas, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageDamage RemovalRemoves creatures by dealing damage to them rather than by destroying them outright. This includes fight cards, where your creature deals the damage. Damage only kills a creature if it at least equals its toughness, so it can miss the biggest ones, and it does not kill a creature that cannot be destroyed. Lightning Bolt, Rabid Bite, PyroclasmOpen the Damage Removal pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters page