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Legolas Greenleaf

Legolas Greenleaf

Legendary Creature — Elf Archer

Legolas Greenleaf wants a deck that is full of legendary creatures and other legendary cards. It also suits a deck that removes its creatures and brings them right back to reuse them.

  • Mana cost2 genericgreen
  • Green ()
  • Power / toughness2 / 2
  • RarityRare

Reach

Legolas can't be blocked by creatures with power 2 or less.

Whenever another legendary creature you control enters, put a +1/+1 counter on Legolas.

Whenever Legolas deals combat damage to a player, draw a card.

Build a deck with Legolas Greenleaf Find it in the app

Cards That Fit Legolas Greenleaf

Picked for what they do in Legolas Greenleaf's deck. When two cards do the same job, the one with the lower comes first. All of them fit Legolas Greenleaf's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Legolas Greenleaf

explain how Legolas Greenleaf works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 16 Jun 2023

If Legolas Greenleaf enters the battlefield at the same time as another legendary creature you control, Legolas's Greenleaf's third ability will trigger and put a +1/+1 counter on it.

Wizards of the Coast 16 Jun 2023

Reducing a creature's power after it has blocked Legolas Greenleaf will not remove that blocking creature from combat or make Legolas Greenleaf unblocked.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Legolas Greenleaf, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.Legends MatterLegends decks fill up on legendary cards and use cards that reward you each time you cast one. A legendary card has the word Legendary on its type line; you can only keep one with the same name in play, and nearly every commander is legendary.Open the Legends Matter pageHistoric PayoffRewards you for historic cards: the legendary cards, artifacts, and Sagas that Magic groups under that one word. In Commander your commander is always legendary, so these start with something to count. Jhoira, Weatherlight CaptainOpen the Historic Payoff pageETB PayoffRewards you whenever your permanents enter the battlefield. It either gives you something for each arrival or makes their 'when this enters' abilities happen twice. Impact Tremors, PanharmoniconOpen the ETB Payoff pageBlink/FlickerBlink decks briefly remove their own creatures from play and return them at once, so every 'when this enters' ability happens again. The move is called a flicker, and it can also rescue a creature from a spell aimed at it.Open the Blink/Flicker pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine page+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters pageLegends MatterCards that care about legendary cards: rewards for casting them, discounts, or bonuses for each one you control.Open the Legends Matter pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw page