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Losheel, Clockwork Scholar

Losheel, Clockwork Scholar

Legendary Creature — Elephant Artificer

Losheel wants a deck that removes its creatures and brings them right back to reuse them. It also works in a deck built around Artificers or Elephants.

  • Mana cost2 genericwhite
  • White ()
  • Power / toughness2 / 4
  • RarityRare

Prevent all combat damage that would be dealt to attacking artifact creatures you control.

Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn.

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Archetypes

Cards That Fit Losheel, Clockwork Scholar

Picked for what they do in Losheel's deck. When two cards do the same job, the one with the lower comes first. All of them fit Losheel's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Losheel, Clockwork Scholar does6

The 6 Cards

Similar Commanders

Commanders that share the most with Losheel, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.Blink/FlickerBlink decks briefly remove their own creatures from play and return them at once, so every 'when this enters' ability happens again. The move is called a flicker, and it can also rescue a creature from a spell aimed at it.Open the Blink/Flicker pageETB PayoffRewards you whenever your permanents enter the battlefield. It either gives you something for each arrival or makes their 'when this enters' abilities happen twice. Impact Tremors, PanharmoniconOpen the ETB Payoff pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection page