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Migloz, Maze Crusher

Migloz, Maze Crusher

Legendary Creature — Phyrexian Beast

Migloz wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Beasts or Phyrexians.

  • Mana cost1 genericredgreen
  • Red, Green ()
  • Power / toughness4 / 4
  • RarityRare

Migloz enters with five oil counters on it.

1 generic, Remove an oil counter from Migloz: It gains vigilance and menace until end of turn.

2 generic, Remove two oil counters from Migloz: It gets +2/+2 until end of turn.

3 generic, Remove three oil counters from Migloz: Destroy target artifact or enchantment.

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Archetypes
Themes

Cards That Fit Migloz, Maze Crusher

Picked for what they do in Migloz's deck. When two cards do the same job, the one with the lower comes first. All of them fit Migloz's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Migloz, Maze Crusher does6

The 6 Cards

Similar Commanders

Commanders that share the most with Migloz, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRGPlayers write colors as letters: R for red, G for green.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter ManipulationAdds, moves or multiplies counters already on permanents. It works on any kind (+1/+1, loyalty, charge), so the same card can serve very different decks. Karn's Bastion, Doubling SeasonOpen the Counter Manipulation pageTarget RemovalRemoves a single chosen permanent by destroying it, exiling it or returning it to its owner's hand, however big it is. It is the precise answer to one problem, as opposed to a board wipe that hits everything. Damage and -X/-X can miss a big creature, so they are Damage Removal and -X/-X Removal instead. Swords to Plowshares, Beast WithinOpen the Target Removal pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageCombat TrickAn instant you cast during a fight to change how it ends: making a creature bigger or smaller, or keeping your creatures from dying. Boros Charm, Flawless ManeuverOpen the Combat Trick page