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Mikey & Leo, Chaos & Order

Mikey & Leo, Chaos & Order

Legendary Creature — Mutant Ninja Turtle

Mikey & Leo wants a deck that plays lots of enchantments and draws a card for each one. It also works in a deck built around Mutants, Ninjas or Turtles.

  • Mana costgreen or whitegreen or white
  • White, Green ()
  • Power / toughness2 / 2
  • RarityRare

Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn.

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Cards That Fit Mikey & Leo, Chaos & Order

Picked for what they do in Mikey & Leo's deck. When two cards do the same job, the one with the lower comes first. All of them fit Mikey & Leo's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Mikey & Leo, Chaos & Order does6

The 6 Cards

Similar Commanders

Commanders that share the most with Mikey & Leo, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWGPlayers write colors as letters: W for white, G for green.Aura/EnchantressEnchantress decks fill the battlefield with enchantments and use cards that draw you an extra card every time you cast one. An Aura is an enchantment that attaches to something, usually a creature, and changes it.Open the Aura/Enchantress pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw page