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Najal, the Storm Runner

Najal, the Storm Runner

Legendary Creature — Efreet Wizard

Najal wants a deck that answers everything its opponents play, then wins late. It also suits a deck that casts lots of instant and sorcery spells.

  • Mana cost2 genericbluebluered
  • Blue, Red ()
  • Power / toughness5 / 4
  • RarityUncommon

You may cast sorcery spells as though they had flash.

Whenever Najal attacks, you may pay 2 generic. If you do, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.

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Archetypes

Cards That Fit Najal, the Storm Runner

Picked for what they do in Najal's deck. When two cards do the same job, the one with the lower comes first. All of them fit Najal's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Najal, the Storm Runner

explain how Najal works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 9 Sep 2022

If the spell that's copied has damage divided as it was cast, the division can't be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.

Wizards of the Coast 9 Sep 2022

If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy created by Najal's delayed triggered ability will have the same mode or modes. You can't choose different ones.

Wizards of the Coast 9 Sep 2022

The copies that Najal's ability creates are created on the stack, so they're not "cast." Abilities that trigger when a player casts a spell won't trigger.

Wizards of the Coast 9 Sep 2022

You can't choose to pay any additional costs for the copy created by Najal's delayed triggered ability. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.

4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Najal, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryURPlayers write colors as letters: U for blue, R for red. Blue is U because B was already taken by black.ControlControl decks answer what everyone else plays, stopping spells and removing dangerous cards, then win slowly once they are in charge. Expect lots of removal, spells that cancel other spells, and extra card draw.Open the Control pageAikido / RedirectionTurns an opponent's own spell, ability or damage back on them. It changes the spell's target, copies it, or sends the damage somewhere else. Aikido is the community's name for it, borrowed from the martial art. Deflecting Swat, Narset's ReversalOpen the Aikido / Redirection pageSpell CopyingCopies a spell or an ability. The copy is not cast, so it costs nothing extra and does not set off cards that care about casting a spell. Reverberate, Storm-Kiln ArtistOpen the Spell Copying pageStack InteractionActs while a spell is waiting to take effect: countering it, changing what it targets, or copying it. When someone casts a spell it waits on the stack, and every player gets priority, a chance to respond, before it happens. Counterspell, NegateOpen the Stack Interaction pageSpellslingerSpellslinger decks cast lots of instants and sorceries, one-time spells, and play creatures that reward every spell you cast. Instants and sorceries take effect once and then go to your graveyard, and an instant can even be cast during another player's turn.Open the Spellslinger page