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Momo, Friendly Flier

Momo, Friendly Flier

Legendary Creature — Lemur Bat Ally

Momo wants a deck that removes its creatures and brings them right back to reuse them. It also works in a deck built around Allies, Bats or Lemurs.

  • Mana costwhite
  • White ()
  • Power / toughness1 / 1
  • RarityRare

Flying

The first non-Lemur creature spell with flying you cast during each of your turns costs 1 generic less to cast.

Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.

Build a deck with Momo Find it in the app

Archetypes
Themes

Cards That Fit Momo, Friendly Flier

Picked for what they do in Momo's deck. When two cards do the same job, the one with the lower comes first. All of them fit Momo's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Lemurs plan2

The 2 Cards

Rulings for Momo, Friendly Flier

explain how Momo works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 2 Oct 2025

Momo, Friendly Flier's second ability only reduces the generic mana cost of the spell. If first non-Lemur creature spell with flying you cast on your turn doesn't have generic mana in its cost, the cost will not be reduced and the cost reduction will not apply to the next spell you cast that turn.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Momo, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.Blink/FlickerBlink decks briefly remove their own creatures from play and return them at once, so every 'when this enters' ability happens again. The move is called a flicker, and it can also rescue a creature from a spell aimed at it.Open the Blink/Flicker pageETB PayoffRewards you whenever your permanents enter the battlefield. It either gives you something for each arrival or makes their 'when this enters' abilities happen twice. Impact Tremors, PanharmoniconOpen the ETB Payoff pageCombat TrickAn instant you cast during a fight to change how it ends: making a creature bigger or smaller, or keeping your creatures from dying. Boros Charm, Flawless ManeuverOpen the Combat Trick pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page