Skip to content
  1. Commander Nexus
  2. Commanders
  3. Mondo Gecko

Command zone

Mondo Gecko

Mondo Gecko

Legendary Creature — Lizard Mutant

Mondo Gecko wants a deck that piles armor and magic onto one creature and attacks with it. It also works in a deck built around Lizards or Mutants.

  • Mana cost1 genericblueblue
  • Blue ()
  • Power / toughness2 / 3
  • RarityMythic

1 generic, Discard a card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color.

Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control.

Build a deck with Mondo Gecko Find it in the app

Archetypes
Themes

Cards That Fit Mondo Gecko

Picked for what they do in Mondo Gecko's deck. When two cards do the same job, the one with the lower comes first. All of them fit Mondo Gecko's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Mondo Gecko does6

The 6 Cards

Rulings for Mondo Gecko

explain how Mondo Gecko works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 27 Jan 2026

Mondo Gecko's first ability causes it to become only the chosen color. It will no longer be the color or colors it was previously. (It will still have hexproof from any other colors chosen that turn.)

Wizards of the Coast 27 Jan 2026

The five colors are white, blue, black, red, and green. Colorless is not a color.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Mondo Gecko, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.VoltronVoltron decks load one creature, usually the commander, with Equipment and Auras until it can win by attacking on its own. In Commander, a player dealt 21 or more combat damage by the same commander over the game loses, so one huge commander can knock a player out.Open the Voltron pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection pageSaboteurTriggers when a creature deals combat damage to a player, so the reward comes from connecting rather than from the damage itself. Evasion makes these far more reliable. Ragavan, Nimble PilfererOpen the Saboteur pageSelf-DiscardDiscards your own cards as a cost or an effect. Filling your own graveyard on purpose is the point: it feeds cards that bring things back, madness and channel abilities, and some cards are worth more there than in hand. Faithless Looting, Boseiju, Who EnduresOpen the Self-Discard pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw page