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The Terror of Serpent's Pass

The Terror of Serpent's Pass

Legendary Creature — Serpent

The Terror of Serpent's Pass wants a deck that piles armor and magic onto one creature and attacks with it. It also works in a deck built around Sea Monsters.

  • Mana cost5 genericblueblue
  • Blue ()
  • Power / toughness8 / 8
  • RarityRare

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

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Archetypes
Themes

Cards That Fit The Terror of Serpent's Pass

Picked for what they do in The Terror of Serpent's Pass's deck. When two cards do the same job, the one with the lower comes first. All of them fit The Terror of Serpent's Pass's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what The Terror of Serpent's Pass does6

The 6 Cards

Similar Commanders

Commanders that share the most with The Terror of Serpent's Pass, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.VoltronVoltron decks load one creature, usually the commander, with Equipment and Auras until it can win by attacking on its own. In Commander, a player dealt 21 or more combat damage by the same commander over the game loses, so one huge commander can knock a player out.Open the Voltron pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection pageVoltron CommanderA legendary creature that can carry the whole game plan by itself. It protects itself, grows with what is attached to it, or rewards attacking alone. The deck piles Auras and Equipment onto it and wins with commander damage, since 21 or more combat damage from one commander knocks a player out. Named for the toy robot built from smaller pieces. Zurgo Helmsmasher, Uril, the Miststalker, Sigarda, Host of HeronsOpen the Voltron Commander page