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Trelane, Squire of Gothos

Trelane, Squire of Gothos

Legendary Creature — Q

Trelane wants a deck that piles armor and magic onto one creature and attacks with it. Its deck may only use blue cards, plus colorless ones.

  • Mana cost5 genericblue
  • Blue ()
  • Power / toughness4 / 5
  • RarityRare

Vigilance (Attacking doesn't cause this creature to tap.)

Ward 2 generic (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 generic.)

Trelane can't be blocked.

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Archetypes

Cards That Fit Trelane, Squire of Gothos

Picked for what they do in Trelane's deck. When two cards do the same job, the one with the lower comes first. All of them fit Trelane's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Trelane, Squire of Gothos does6

The 6 Cards

Similar Commanders

Commanders that share the most with Trelane, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.VoltronVoltron decks load one creature, usually the commander, with Equipment and Auras until it can win by attacking on its own. In Commander, a player dealt 21 or more combat damage by the same commander over the game loses, so one huge commander can knock a player out.Open the Voltron pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page