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Multani, Maro-Sorcerer

Multani, Maro-Sorcerer

Legendary Creature — Elemental Sorcerer

Multani wants a deck that piles armor and magic onto one creature and attacks with it. It also works in a deck built around Elementals or Sorcerers.

  • Mana cost4 genericgreengreen
  • Green ()
  • Power / toughness* / *
  • RarityRare

Shroud (This creature can't be the target of spells or abilities.)

Multani's power and toughness are each equal to the total number of cards in all players' hands.

Build a deck with Multani Find it in the app

Archetypes
Themes

Cards That Fit Multani, Maro-Sorcerer

Picked for what they do in Multani's deck. When two cards do the same job, the one with the lower comes first. All of them fit Multani's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Multani, Maro-Sorcerer does6

The 6 Cards

Similar Commanders

Commanders that share the most with Multani, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.VoltronVoltron decks load one creature, usually the commander, with Equipment and Auras until it can win by attacking on its own. In Commander, a player dealt 21 or more combat damage by the same commander over the game loses, so one huge commander can knock a player out.Open the Voltron pageStat ScalingA creature whose power and toughness count something, so it grows as the game goes on. It might count lands you control or cards in your graveyard. Craterhoof Behemoth, Psychosis CrawlerOpen the Stat Scaling pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection page