Skip to content
  1. Commander Nexus
  2. Commanders
  3. Kodama of the North Tree

Command zone

Kodama of the North Tree

Kodama of the North Tree

Legendary Creature — Spirit

Kodama of the North Tree wants a deck that piles armor and magic onto one creature and attacks with it. It also works in a deck built around Spirits.

  • Mana cost2 genericgreengreengreen
  • Green ()
  • Power / toughness6 / 4
  • RarityRare

Trample

Shroud (This creature can't be the target of spells or abilities.)

Build a deck with Kodama of the North Tree Find it in the app

Archetypes
Themes

Cards That Fit Kodama of the North Tree

Picked for what they do in Kodama of the North Tree's deck. When two cards do the same job, the one with the lower comes first. All of them fit Kodama of the North Tree's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Kodama of the North Tree does6

The 6 Cards

Similar Commanders

Commanders that share the most with Kodama of the North Tree, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.VoltronVoltron decks load one creature, usually the commander, with Equipment and Auras until it can win by attacking on its own. In Commander, a player dealt 21 or more combat damage by the same commander over the game loses, so one huge commander can knock a player out.Open the Voltron pageVoltron CommanderA legendary creature that can carry the whole game plan by itself. It protects itself, grows with what is attached to it, or rewards attacking alone. The deck piles Auras and Equipment onto it and wins with commander damage, since 21 or more combat damage from one commander knocks a player out. Named for the toy robot built from smaller pieces. Zurgo Helmsmasher, Uril, the Miststalker, Sigarda, Host of HeronsOpen the Voltron Commander pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection page