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Nylea, God of the Hunt

Nylea, God of the Hunt

Legendary Enchantment Creature — God

Nylea wants a deck that plays cheap creatures and attacks from the first turns. It also suits a deck that makes an army of small creatures and attacks with all of them.

  • Mana cost3 genericgreen
  • Green ()
  • Power / toughness6 / 6
  • RarityMythic

Indestructible

As long as your devotion to green is less than five, Nylea isn't a creature. (Each green in the mana costs of permanents you control counts toward your devotion to green.)

Other creatures you control have trample.

3 genericgreen: Target creature gets +2/+2 until end of turn.

Build a deck with Nylea Find it in the app

Archetypes

Cards That Fit Nylea, God of the Hunt

Picked for what they do in Nylea's deck. When two cards do the same job, the one with the lower comes first. All of them fit Nylea's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Nylea, God of the Hunt

explain how Nylea works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 15 Sep 2013

Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).

Wizards of the Coast 15 Sep 2013

If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.

Wizards of the Coast 15 Sep 2013

Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.

Wizards of the Coast 15 Sep 2013

Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.

Wizards of the Coast 24 Jan 2020

As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.

Wizards of the Coast 24 Jan 2020

Counters put on a God remain on it while it's not a creature, even if they have no effect.

Wizards of the Coast 24 Jan 2020

If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.

Wizards of the Coast 24 Jan 2020

If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.

Wizards of the Coast 24 Jan 2020

If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.

Wizards of the Coast 24 Jan 2020

The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.

Wizards of the Coast 24 Jan 2020

The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.

Wizards of the Coast 24 Jan 2020

When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.

12 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Nylea, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.AggroAggro decks play cheap creatures early and attack every turn, trying to knock opponents out before their bigger plans come together.Open the Aggro pageOverrunMakes your whole team bigger at once, usually with trample or another way past blockers. It turns a big group of creatures into a winning attack. Craterhoof Behemoth, Akroma's WillOpen the Overrun pageCombat TrickAn instant you cast during a fight to change how it ends: making a creature bigger or smaller, or keeping your creatures from dying. Boros Charm, Flawless ManeuverOpen the Combat Trick pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection pageTokensToken decks fill the battlefield with small creatures made by their cards, then attack with all of them or make them all bigger at once. A token is a creature (or other object) that a card creates, not a card from your deck.Open the Tokens pageGods / DevotionGods, and cards that count your devotion: the number of mana symbols of one color among the costs of your permanents. The Theros Gods cannot be destroyed, and only become creatures when your devotion to their color is high enough.Open the Gods / Devotion pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink page