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Old Man Willow

Old Man Willow

Legendary Creature — Treefolk

Old Man Willow wants a deck that piles armor and magic onto one creature and attacks with it. It also works in a deck built around Plants / Treefolk.

  • Mana cost2 genericblackgreen
  • Black, Green ()
  • Power / toughness* / *
  • RarityUncommon

Old Man Willow's power and toughness are each equal to the number of lands you control.

Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.

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Archetypes

Cards That Fit Old Man Willow

Picked for what they do in Old Man Willow's deck. When two cards do the same job, the one with the lower comes first. All of them fit Old Man Willow's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Old Man Willow does6

The 6 Cards

Rulings for Old Man Willow

explain how Old Man Willow works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 16 Jun 2023

You don't choose a target for Old Man Willow's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you sacrifice a creature or token this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Old Man Willow, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBGPlayers write colors as letters: B for black, G for green.VoltronVoltron decks load one creature, usually the commander, with Equipment and Auras until it can win by attacking on its own. In Commander, a player dealt 21 or more combat damage by the same commander over the game loses, so one huge commander can knock a player out.Open the Voltron pageStat ScalingA creature whose power and toughness count something, so it grows as the game goes on. It might count lands you control or cards in your graveyard. Craterhoof Behemoth, Psychosis CrawlerOpen the Stat Scaling pageCombat TrickAn instant you cast during a fight to change how it ends: making a creature bigger or smaller, or keeping your creatures from dying. Boros Charm, Flawless ManeuverOpen the Combat Trick page-X/-X RemovalRemoves a creature by giving it -X/-X, which lowers its toughness. A creature with 0 or less toughness goes to the graveyard. Like damage, it can miss a big creature: -3/-3 kills a 3/3 but not a 30/30. Unlike damage, it also kills a creature that can't be destroyed (indestructible), because the game's rules put a creature with 0 toughness into the graveyard without destroying it. Dismember Grasp of DarknessOpen the -X/-X Removal page