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Omnath, Locus of All

Omnath, Locus of All

Legendary Creature — Phyrexian Elemental

Omnath wants a deck that makes huge amounts of mana for giant spells. It also works in a deck built around Elementals, Library Manipulation or Phyrexians.

  • Mana costwhiteblueblack or 2 liferedgreen
  • All five colors ()
  • Power / toughness4 / 4
  • RarityRare

If you would lose unspent mana, that mana becomes black instead.

At the beginning of your first main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.

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Archetypes

Cards That Fit Omnath, Locus of All

Picked for what they do in Omnath's deck. When two cards do the same job, the one with the lower comes first. All of them fit Omnath's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Omnath, Locus of All

explain how Omnath works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 14 Apr 2023

As long as Omnath, Locus of All remains under your control, you'll retain unspent mana as steps and phases end, although that mana will become black. This means you can add mana and spend it during a future step, phase, or turn. Once Omnath leaves your control, you'll have until the end of the current step or phase to spend the mana before it is lost.

Wizards of the Coast 14 Apr 2023

If unspent mana you have has any restrictions or riders associated with it (for example, if it was produced by Omen Hawker), those restrictions or riders remain associated with that mana when it becomes black.

Wizards of the Coast 14 Apr 2023

Omnath's last ability isn't a mana ability even though it can cause you to add mana. It uses the stack and can be responded to.

Wizards of the Coast 14 Apr 2023

The mana symbols in the card you reveal may be in any combination of colors. For example, you could reveal a card with mana cost {1}{R}{R}{R}, one with mana cost {4}{U}{R}{W}, one with mana cost {W}{U}{B}{R}{G}, or one with mana cost {R/G}{G}{G/W}.

4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Omnath, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUBRGPlayers write colors as letters: W for white, U for blue, B for black, R for red, G for green. Blue is U because B was already taken by black.Big ManaBig Mana decks build up far more mana than usual, then spend it on huge spells. Some are X spells, which have X in their cost and get stronger the more mana you put in.Open the Big Mana pageMana StorageKeeps mana from disappearing at the end of a step or turn, or makes a burst of mana last until end of turn. Normally unused mana empties as each step ends; these cards let you save it up for something enormous. Kruphix, God of Horizons, Omnath, Locus of Mana, UpwellingOpen the Mana Storage pageCard SelectionImproves what you draw rather than how much: you look at the top few cards of your library and decide what stays on top. Ponder lets you rearrange the top three, Serum Visions lets you scry, and Consider lets you surveil. It makes your draws more reliable without giving you extra cards.Open the Card Selection pageLibrary ManipulationCards that let you look at, rearrange or play from the top of your deck, so you control what you draw next.Open the Library Manipulation pageGame ChangerCards that warp the game disproportionately around themselves, requiring immediate answers.What the brackets mean