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Command zone

Phage the Untouchable

Phage the Untouchable

Legendary Creature — Avatar Minion

Phage the Untouchable wants a deck that wins on the spot by putting a few key cards together. It also works in a deck built around Avatars or Minions.

  • Mana cost3 genericblackblackblackblack
  • Black ()
  • Power / toughness4 / 4
  • RarityRare

When Phage enters, if you didn't cast it from your hand, you lose the game.

Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.

Whenever Phage deals combat damage to a player, that player loses the game.

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Archetypes
Themes

Cards That Fit Phage the Untouchable

Picked for what they do in Phage the Untouchable's deck. When two cards do the same job, the one with the lower comes first. All of them fit Phage the Untouchable's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Phage the Untouchable does6

The 6 Cards

Rulings for Phage the Untouchable

explain how Phage the Untouchable works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 4 Oct 2004

It is only considered "cast from your hand" if you cast it as a spell from your hand. Putting it onto the battlefield from your hand using a spell or ability will cause you to lose the game.

Wizards of the Coast 1 Jul 2013

In a Commander game where this card is your commander, casting it from the Command zone does not count as casting it from your hand.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Phage the Untouchable, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBPlayers write colors as letters: B for black.ComboCombo decks hunt for a few specific cards that win the game on the spot once they are all together. Many repeat an action over and over without end, which players call an infinite combo; the rest of the deck searches for the pieces and protects them.Open the Combo pageAlt-Win ConditionWins the game outright when its condition is met, instead of reducing opponents to zero life. It is worth building more than one way to win, because a deck resting on a single alternate win condition folds to one well-timed answer. Thassa's Oracle, Laboratory ManiacOpen the Alt-Win Condition pageSaboteurTriggers when a creature deals combat damage to a player, so the reward comes from connecting rather than from the damage itself. Evasion makes these far more reliable. Ragavan, Nimble PilfererOpen the Saboteur pageETB ValueDoes something useful the moment it arrives: an enter the battlefield ability, which players shorten to ETB. You keep that effect even if the card is removed straight afterwards, which is why these pair so well with flicker cards that make them enter again. Solemn Simulacrum, The One RingOpen the ETB Value page