- Commander Nexus
- Commanders
- Zenos yae Galvus // Shinryu, Transcendent Rival
Command zone
Zenos yae Galvus // Shinryu, Transcendent Rival
Legendary Creature — Human Noble Warrior // Legendary Creature — Dragon
Zenos yae Galvus wants a deck that wins on the spot by putting a few key cards together. It also works in a deck built around Dragons, Humans or Nobles.
- Mana cost
- Black ()
- Power / toughness4 / 4
- RarityRare
My First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.
When the chosen creature leaves the battlefield, transform Zenos yae Galvus.
//
Flying
As this creature transforms into Shinryu, choose an opponent.
Burning Chains — When the chosen player loses the game, you win the game.
Build a deck with Zenos yae Galvus Find it in the app
- Archetypes
Cards That Fit Zenos yae Galvus
Picked for what they do in Zenos yae Galvus's deck. When two cards do the same job, the one with the lower comes first. All of them fit Zenos yae Galvus's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Zenos yae Galvus does6
Rulings for Zenos yae Galvus
explain how Zenos yae Galvus works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.
A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.
Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
If this card somehow enters the battlefield with its back face up, it didn't transform, so you won't choose an opponent.
If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.
In the case where you can't choose a creature an opponent controls for Zenos's first ability (probably because your opponents control no creatures), other creatures will still get -2/-2 until end of turn when Zenos's first ability resolves.
In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.
The back face of a nonmodal double-faced card usually has a color indicator that defines its color.
The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.
10 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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