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- Plargg and Nassari
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Plargg and Nassari
Legendary Creature — Orc Efreet
Plargg and Nassari wants a deck that wins by emptying its opponents' decks. It also suits a deck that casts extra spells for free off the top of its deck.
- Mana cost
- Red ()
- Power / toughness5 / 4
- RarityRare
At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs.
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Cards That Fit Plargg and Nassari
Picked for what they do in Plargg and Nassari's deck. When two cards do the same job, the one with the lower comes first. All of them fit Plargg and Nassari's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
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Rulings for Plargg and Nassari
explain how Plargg and Nassari works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
A spell you cast this way can be the target of a later spell you cast this way. However, permanent spells cast this way won't resolve until you're done casting spells, so the permanents they become can't be the target of spells cast this way. For example, if you exile Twincast and Lightning Strike, you can cast Lightning Strike and then cast Twincast targeting it, but if you exile a creature card and an Aura card, you can't cast that Aura targeting that creature.
All the spells you cast due to the triggered ability are cast during the resolution of that ability. You can cast them in any order.
Cards not cast this way, including any land cards, remain in exile.
If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
If you cast a spell "without paying its mana cost," you can't pay any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, those must be paid to cast it.
In a multiplayer game, you choose an opponent to choose a nonland card exiled with Plargg and Nassari.
In a two-player game, assuming each player eventually exiles a nonland card, your opponent will choose one of them, and you'll be able to cast the other one.
7 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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