- Commander Nexus
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- Rafiq of the Many
Command zone
Rafiq of the Many
Legendary Creature — Human Knight
Rafiq of the Many wants a deck that piles armor and magic onto one creature and attacks with it. It also works in a deck built around Humans or Knights.
- Mana cost
- White, Blue, Green ()
- Power / toughness3 / 3
- RarityMythic
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains double strike until end of turn.
Cards That Fit Rafiq of the Many
Picked for what they do in Rafiq of the Many's deck. When two cards do the same job, the one with the lower comes first. All of them fit Rafiq of the Many's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Rafiq of the Many does6
Rulings for Rafiq of the Many
explain how Rafiq of the Many works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Exalted abilities will resolve before blockers are declared.
Exalted bonuses last until end of turn. If an effect creates an additional combat phase during your turn, a creature that attacked alone during the first combat phase will still have its exalted bonuses in that new phase. If a creature attacks alone during the second combat phase, all your exalted abilities will trigger again.
If you attack with multiple creatures, but then all but one are removed from combat, your exalted abilities won't trigger.
If you declare exactly one creature as an attacker, each exalted ability on each permanent you control (including, perhaps, the attacking creature itself) will trigger. The bonuses are given to the attacking creature, not to the permanent with exalted. Ultimately, the attacking creature will wind up with +1/+1 for each of your exalted abilities.
In a Two-Headed Giant game, a creature "attacks alone" if it's the only creature declared as an attacker by your entire team. If you control that attacking creature, your exalted abilities will trigger but your teammate's exalted abilities won't.
Some effects put creatures onto the battlefield attacking. Since those creatures were never declared as attackers, they're ignored by exalted abilities. They won't cause exalted abilities to trigger. If any exalted abilities have already triggered (because exactly one creature was declared as an attacker), those abilities will resolve as normal even though there may now be multiple attackers.
6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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