- Commander Nexus
- Commanders
- Galea, Kindler of Hope
Command zone
Galea, Kindler of Hope
Legendary Creature — Elf Knight
Galea wants a deck that piles armor and magic onto one creature and attacks with it. It leads the ready-made Aura of Courage deck (2021).
- Mana cost
- White, Blue, Green ()
- Power / toughness4 / 4
- RarityMythic
Vigilance
You may look at the top card of your library any time.
You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters, attach it to target creature you control."
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- Archetypes
Cards That Fit Galea, Kindler of Hope
Picked for what they do in Galea's deck. When two cards do the same job, the one with the lower comes first. All of them fit Galea's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Decks Led by Galea, Kindler of Hope
Galea leads a ready-made deck.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary
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Aura of CourageOfficial precon
All 100 Cards
Commander · 1
Creatures · 15
Instants · 7
Sorceries · 4
Artifacts · 18
- 1×Arcane Signet
- 1×Argentum Armor
- 1×Basilisk Collar
- 1×Behemoth Sledge
- 1×Belt of Giant Strength
- 1×Colossus Hammer
- 1×Ebony Fly
- 1×Explorer's Scope
- 1×Holy Avenger
- 1×Masterwork of Ingenuity
- 1×Moonsilver Spear
- 1×Robe of Stars
- 1×Sol Ring
- 1×Swiftfoot Boots
- 1×Sword of Hours
- 1×Sword of the Animist
- 1×Viridian Longbow
- 1×Winged Boots
Enchantments · 17
Lands · 38
- 1×Azorius Chancery
- 1×Bant Panorama
- 1×Canopy Vista
- 1×Command Tower
- 1×Evolving Wilds
- 1×Exotic Orchard
- 1×Flood Plain
- 8×Forest
- 1×Fortified Village
- 1×Grasslands
- 1×Halimar Depths
- 4×Island
- 1×Lumbering Falls
- 1×Mishra's Factory
- 1×Path of Ancestry
- 2×Plains
- 1×Port Town
- 1×Prairie Stream
- 1×Seaside Citadel
- 1×Simic Growth Chamber
- 1×Skycloud Expanse
- 1×Sungrass Prairie
- 1×Terramorphic Expanse
- 1×Thriving Grove
- 1×Thriving Heath
- 1×Thriving Isle
- 1×Vitu-Ghazi, the City-Tree
Rulings for Galea, Kindler of Hope
explain how Galea works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Galea, Kindler of Hope doesn't change when you can cast Aura and Equipment spells. Normally, this means during your main phase when the stack is empty, although flash may change this.
If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you can't look at the new top card until you finish doing so. This means that if you cast a spell from the top of your library, you can't look at the next card until you're done paying for that spell.
You can look at the top card of your library whenever you want (with one restriction; see below), even if you don't have priority. This action doesn't use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.
You'll still pay all costs for the spell, including additional costs. You may also pay alternative costs if any are available.
4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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