- Commander Nexus
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- Saheeli, Radiant Creator
Command zone
Saheeli, Radiant Creator
Legendary Creature — Human Artificer
Saheeli wants a deck that saves up energy and spends it on stronger effects. It leads the ready-made Living Energy deck (2025).
- Mana cost
- Blue, Red, Green ()
- Power / toughness4 / 4
- RarityMythic
Whenever you cast an Artificer or artifact spell, you get (an energy counter).
At the beginning of combat on your turn, you may pay . When you do, create a token that's a copy of target permanent you control, except it's a 5/5 artifact creature in addition to its other types and has haste. Sacrifice it at the beginning of the next end step.
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- Themes
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- Artificers
- Humans
Cards That Fit Saheeli, Radiant Creator
Picked for what they do in Saheeli's deck. When two cards do the same job, the one with the lower comes first. All of them fit Saheeli's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Decks Led by Saheeli, Radiant Creator
Saheeli leads a ready-made deck.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary
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Living EnergyOfficial precon
All 100 Cards
Commander · 1
Creatures · 27
- 1×Aethersquall Ancient
- 1×Aethertide Whale
- 1×Aetherwind Basker
- 1×Architect of the Untamed
- 1×Combustible Gearhulk
- 1×Druid of Purification
- 1×Duplicant
- 1×Elder Gargaroth
- 1×Lightning Runner
- 1×Loyal Apprentice
- 1×Nissa, Worldsoul Speaker
- 1×Ornithopter of Paradise
- 1×Peema Aether-Seer
- 1×Peema Trailblazer
- 1×Pia and Kiran Nalaar
- 1×Pia Nalaar, Chief Mechanic
- 1×Rampaging Aetherhood
- 1×Reckless Fireweaver
- 1×Rogue Refiner
- 1×Sai, Master Thopterist
- 1×Servant of the Conduit
- 1×Solemn Simulacrum
- 1×Stridehangar Automaton
- 1×Territorial Aetherkite
- 1×Triplicate Titan
- 1×Whirler Rogue
- 1×Whirler Virtuoso
Planeswalkers · 1
Instants · 5
Sorceries · 6
Artifacts · 23
- 1×Adaptive Omnitool
- 1×Aetherflux Conduit
- 1×Aetheric Amplifier
- 1×Aetherworks Marvel
- 1×Arcane Signet
- 1×Bespoke Battlewagon
- 1×Bootleggers' Stash
- 1×Chromatic Lantern
- 1×Commander's Sphere
- 1×Conjurer's Closet
- 1×Cultivator's Caravan
- 1×Decoction Module
- 1×Lightning Greaves
- 1×Midnight Clock
- 1×Panharmonicon
- 1×Retrofitter Foundry
- 1×Slagwoods Bridge
- 1×Sol Ring
- 1×Solar Transformer
- 1×Soul-Guide Lantern
- 1×Talisman of Curiosity
- 1×Tanglepool Bridge
- 1×Treasure Vault
Enchantments · 2
Lands · 35
- 1×Academy Ruins
- 1×Aether Hub
- 1×Command Tower
- 1×Evolving Wilds
- 1×Exotic Orchard
- 6×Forest
- 1×Frontier Bivouac
- 1×Frostboil Snarl
- 1×Hinterland Harbor
- 5×Island
- 1×Karplusan Forest
- 5×Mountain
- 1×Overflowing Basin
- 1×Path of Ancestry
- 1×Rootbound Crag
- 1×Sheltered Thicket
- 1×Shivan Reef
- 1×Spire of Industry
- 1×Sulfur Falls
- 1×Temple of Epiphany
- 1×Vineglimmer Snarl
- 1×Yavimaya Coast
Rulings for Saheeli, Radiant Creator
explain how Saheeli works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
{E} is the energy symbol. It represents one energy counter.
Any abilities of the copied permanent that trigger when that permanent enters will trigger. Any “as [this permanent] enters” or “[this permanent] enters with” abilities of the chosen permanent will also work.
Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
If the copied permanent has {X} in its mana cost, X is 0.
If the copied permanent is copying something else, then the token enters the battlefield as whatever that permanent copied.
Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
Some spells and abilities say that you “may pay” a certain amount of {E}, then describes an effect that happens “if you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is instead followed by the phrase “when you do” followed by an effect, then after you choose to pay {E}, a new triggered ability called a reflexive trigger is put on the stack, and you choose targets for the reflexive trigger (if the effect asks for targets). Players may respond as normal to this new triggered ability. Once that reflexive trigger resolves, the effect will finally occur.
Some spells and abilities say that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
Some spells and abilities which give you {E} or say you “may pay” some amount of {E} require one or more targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. None of its effects will happen, you won’t get any {E} from it, and you won’t get the chance to pay any {E} for its effects even if you want to.
The token you create copies the original characteristics of the permanent as printed on the card or, for a token, as stated by the effect that created that token (unless it’s copying something else; see below). It doesn’t copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras or Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
12 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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