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Sasaya, Orochi Ascendant // Sasaya's Essence

Sasaya, Orochi Ascendant // Sasaya's Essence

Legendary Creature — Snake Monk // Legendary Enchantment

Sasaya wants a deck that makes huge amounts of mana for giant spells. It also suits a deck that helps every player at the table, itself included.

  • Mana cost1 genericgreengreen
  • Green ()
  • Power / toughness2 / 3
  • RarityRare

Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya.

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Whenever a land you control is tapped for mana, add an additional one mana of any type that land produced for each other land you control with the same name as it.

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Archetypes
Themes

Cards That Fit Sasaya, Orochi Ascendant

Picked for what they do in Sasaya's deck. When two cards do the same job, the one with the lower comes first. All of them fit Sasaya's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Sasaya, Orochi Ascendant

explain how Sasaya works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 1 Jun 2005

Each Ascendant is legendary in both its unflipped and flipped forms. This means that effects that look for legendary creature cards, such as Time of Need and Captain Sisay, can find an Ascendant.

Wizards of the Coast 1 Jun 2005

If Sasaya's Essence's controller has four Forests and taps one of them for {G}, the Essence will add {G}{G}{G} for a total of {G}{G}{G}{G}.

Wizards of the Coast 1 Jun 2005

If Sasaya's Essence's controller has four Mossfire Valley and taps one of them for {R}{G}, the Essence will add three mana (one for each other Mossfire Valley) of any combination of {R} and/or {G}.

Wizards of the Coast 1 Jun 2005

If Sasaya's Essence's controller has two Brushlands and taps one of them for {W}, Sasaya's Essence adds another {W}. It won't produce {G} or {C} unless the land was tapped for {G} or {C} instead.

Wizards of the Coast 1 Jun 2005

Sasaya's Essence has a triggered mana ability. Like activated mana abilities, the triggered mana ability doesn't use the stack.

Wizards of the Coast 1 Jun 2005

The triggered mana ability counts the number of other lands with that same name and adds that much mana. The type (that is, the color of mana or colorless mana) is the same as the mana the land just produced.

Wizards of the Coast 1 Jun 2005

You don't need to have seven lands in hand to reveal your hand. You leave your hand revealed until the ability resolves. If you don't have seven or more land cards in your hand at that time, the effect does nothing.

Wizards of the Coast 1 Jun 2005

You don't need to tap Sasaya to use its ability, so you can activate the ability on the turn Sasaya comes under your control.

8 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Sasaya, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.Big ManaBig Mana decks build up far more mana than usual, then spend it on huge spells. Some are X spells, which have X in their cost and get stronger the more mana you put in.Open the Big Mana pageMana DoublerMultiplies the mana your lands or permanents produce, so every land you already control starts making more. Mirari's Wake, Caged Sun. Read the wording before you add one, because some are a trap. Mana Flare, Heartbeat of Spring and Zhur-Taa Ancient say "a player", so every opponent's lands make extra mana too, and each of them gets to spend it before your next turn. Nikya of the Old Ways doubles only your own lands, but it stops you casting anything that is not a creature.Open the Mana Doubler pageRampAn effect that accelerates your mana, giving you a reusable mana source beyond the usual one land per turn. Cultivate Rampant GrowthOpen the Ramp pageGroup HugGroup Hug decks give every player extra cards, mana or life, making friends at the table while they quietly work toward their own win. The trick is to be the player best placed to use all that extra.Open the Group Hug page