- Commander Nexus
- Commanders
- Sigarda, Champion of Light
Command zone
Sigarda, Champion of Light
Legendary Creature — Angel
Sigarda wants a deck that removes its creatures and brings them right back to reuse them. It also works in a deck built around Angels or Library Manipulation.
- Mana cost
- White, Green ()
- Power / toughness4 / 4
- RarityMythic
Flying, trample
Humans you control get +1/+1.
Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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- Archetypes
- Themes
Cards That Fit Sigarda, Champion of Light
Picked for what they do in Sigarda's deck. When two cards do the same job, the one with the lower comes first. All of them fit Sigarda's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Rulings for Sigarda, Champion of Light
explain how Sigarda works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers.
For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature.
Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.
3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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