- Commander Nexus
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- Emiel the Blessed
Command zone
Emiel the Blessed
Legendary Creature — Unicorn
Emiel the Blessed wants a deck that removes its creatures and brings them right back to reuse them. It also suits a deck that keeps making its creatures bigger turn after turn.
- Mana cost
- White, Green ()
- Power / toughness4 / 4
- RarityMythic
: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature you control enters, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. (
can be paid with either
or
.)
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- Archetypes
- Themes
Cards That Fit Emiel the Blessed
Picked for what they do in Emiel the Blessed's deck. When two cards do the same job, the one with the lower comes first. All of them fit Emiel the Blessed's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
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Rulings for Emiel the Blessed
explain how Emiel the Blessed works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Emiel's second ability triggers whenever any creature other than itself enters the battlefield under your control, including those returned by its first ability.
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
If the entering creature is a Unicorn, you still have to pay {G/W} to put two +1/+1 counters on it.
When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
While resolving Emiel's triggered ability, you can't pay {G/W} more than once to put more counters on the creature.
You choose whether to pay for Emiel's triggered ability while it's resolving. If you do, no player may take other actions between the time you pay and the time the creature has one or two +1/+1 counters on it.
6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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