Skip to content
  1. Commander Nexus
  2. Commanders
  3. Sygg, River Cutthroat

Command zone

Sygg, River Cutthroat

Sygg, River Cutthroat

Legendary Creature — Merfolk Rogue

Sygg wants a deck that plays lots of enchantments and draws a card for each one. It also works in a deck built around Merfolk or Rogues.

  • Mana costblue or blackblue or black
  • Blue, Black ()
  • Power / toughness1 / 3
  • RarityRare

At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)

Build a deck with Sygg Find it in the app

Archetypes
Themes
Tags

Cards That Fit Sygg, River Cutthroat

Picked for what they do in Sygg's deck. When two cards do the same job, the one with the lower comes first. All of them fit Sygg's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Sygg, River Cutthroat does6

The 6 Cards

Rulings for Sygg, River Cutthroat

explain how Sygg works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 1 May 2008

As the end step begins, Sygg’s ability checks whether a player who is currently your opponent, or a player who was your opponent at the time they left the game, has lost 3 or more life over the course of the turn. If so, the ability will trigger. If not, it won’t.

Wizards of the Coast 1 May 2008

It doesn’t matter how the opponent lost life or who caused it, as long as the total loss of life is 3 or more.

Wizards of the Coast 1 May 2008

Sygg’s ability checks only whether life was lost. It doesn’t care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Sygg’s ability will trigger anyway.

Wizards of the Coast 1 May 2008

Sygg’s ability checks to see if it triggers at the end of every turn. It doesn’t have to be your turn, and it doesn’t have to be the turn of the opponent that lost life.

Wizards of the Coast 1 May 2008

Sygg’s ability will trigger even if Sygg wasn’t on the battlefield at the time some or all of the life was lost.

Wizards of the Coast 1 May 2008

You don’t specify an opponent when the ability triggers. If multiple opponents have lost 3 or more life over the course of the turn, the ability will trigger only once.

6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Sygg, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUBPlayers write colors as letters: U for blue, B for black. Blue is U because B was already taken by black.Aura/EnchantressEnchantress decks fill the battlefield with enchantments and use cards that draw you an extra card every time you cast one. An Aura is an enchantment that attaches to something, usually a creature, and changes it.Open the Aura/Enchantress pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw page