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Tanazir Quandrix

Tanazir Quandrix

Legendary Creature — Elder Dragon

Tanazir Quandrix wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Dragons or Elders.

  • Mana cost3 genericgreenblue
  • Blue, Green ()
  • Power / toughness4 / 4
  • RarityMythic

Flying, trample

When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control.

Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.

Build a deck with Tanazir Quandrix Find it in the app

Archetypes
Themes

Cards That Fit Tanazir Quandrix

Picked for what they do in Tanazir Quandrix's deck. When two cards do the same job, the one with the lower comes first. All of them fit Tanazir Quandrix's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Tanazir Quandrix does6

The 6 Cards

Rulings for Tanazir Quandrix

explain how Tanazir Quandrix works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 16 Apr 2021

Any effects that modify a creature's power and/or toughness without setting them to a specific value (i.e. ones that don't affect base power and/or toughness) will apply after its base power and toughness are set, regardless of the order those effects were created. The same is true for counters that modify its power and toughness.

Wizards of the Coast 16 Apr 2021

As the last ability resolves, the base power and toughness of other creatures you control are set to Tanazir Quandrix's actual power and toughness, not just its base power and toughness. If Tanazir Quandrix's power or toughness changes later in the turn, the other creatures you control aren't affected.

Wizards of the Coast 16 Apr 2021

Tanazir Quandrix's last ability overwrites all previous effects that set a creature's power and toughness to specific values. Other effects that set its power or toughness to specific values that start to apply after the ability resolves will overwrite this effect.

Wizards of the Coast 16 Apr 2021

To double the number of +1/+1 counters on a permanent, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.

4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Tanazir Quandrix, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUGPlayers write colors as letters: U for blue, G for green. Blue is U because B was already taken by black.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter DoublerDoubles the counters being placed on your permanents: +1/+1, loyalty, charge, any kind. Counters here are the markers placed on cards, not counterspells. Doubling Season, Branching EvolutionOpen the Counter Doubler pageCounter ManipulationAdds, moves or multiplies counters already on permanents. It works on any kind (+1/+1, loyalty, charge), so the same card can serve very different decks. Karn's Bastion, Doubling SeasonOpen the Counter Manipulation page