Skip to content
  1. Commander Nexus
  2. Commanders
  3. Vorel of the Hull Clade

Command zone

Vorel of the Hull Clade

Vorel of the Hull Clade

Legendary Creature — Human Merfolk

Vorel of the Hull Clade wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Humans or Merfolk.

  • Mana cost1 genericgreenblue
  • Blue, Green ()
  • Power / toughness1 / 4
  • RarityRare

greenblue, tap: Double the number of each kind of counter on target artifact, creature, or land.

Build a deck with Vorel of the Hull Clade Find it in the app

Archetypes
Themes

Cards That Fit Vorel of the Hull Clade

Picked for what they do in Vorel of the Hull Clade's deck. When two cards do the same job, the one with the lower comes first. All of them fit Vorel of the Hull Clade's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Vorel of the Hull Clade does6

The 6 Cards

Rulings for Vorel of the Hull Clade

explain how Vorel of the Hull Clade works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 15 Apr 2013

The effect of Vorel's ability will essentially double the counters on the target artifact, creature, or land. For example, if a creature has three +1/+1 counters and a divinity counter on it before the ability resolves, it will have six +1/+1 counters and two divinity counters on it after the ability resolves.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Vorel of the Hull Clade, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUGPlayers write colors as letters: U for blue, G for green. Blue is U because B was already taken by black.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter DoublerDoubles the counters being placed on your permanents: +1/+1, loyalty, charge, any kind. Counters here are the markers placed on cards, not counterspells. Doubling Season, Branching EvolutionOpen the Counter Doubler pageCounter ManipulationAdds, moves or multiplies counters already on permanents. It works on any kind (+1/+1, loyalty, charge), so the same card can serve very different decks. Karn's Bastion, Doubling SeasonOpen the Counter Manipulation page