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Zimone, Paradox Sculptor

Zimone, Paradox Sculptor

Legendary Creature — Human Wizard

Zimone wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Humans or Wizards.

  • Mana cost2 genericgreenblue
  • Blue, Green ()
  • Power / toughness1 / 4
  • RarityMythic

At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.

greenblue, tap: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.

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Archetypes
Themes

Cards That Fit Zimone, Paradox Sculptor

Picked for what they do in Zimone's deck. When two cards do the same job, the one with the lower comes first. All of them fit Zimone's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Zimone, Paradox Sculptor does6

The 6 Cards

Rulings for Zimone, Paradox Sculptor

explain how Zimone works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 8 Nov 2024

To double the number of each kind of counter on a permanent, put another counter on it for each counter it already has. Effects that interact with counters being put onto permanents, such as the effect of Branching Evolution, apply as appropriate.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Zimone, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUGPlayers write colors as letters: U for blue, G for green. Blue is U because B was already taken by black.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter DoublerDoubles the counters being placed on your permanents: +1/+1, loyalty, charge, any kind. Counters here are the markers placed on cards, not counterspells. Doubling Season, Branching EvolutionOpen the Counter Doubler pageCounter ManipulationAdds, moves or multiplies counters already on permanents. It works on any kind (+1/+1, loyalty, charge), so the same card can serve very different decks. Karn's Bastion, Doubling SeasonOpen the Counter Manipulation page