- Commander Nexus
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- Targ Nar, Demon-Fang Gnoll
Command zone
Targ Nar, Demon-Fang Gnoll
Legendary Creature — Gnoll
Targ Nar wants a deck that deals damage straight to its opponents. It also suits a deck that plays cheap creatures and attacks from the first turns.
- Mana cost
- Red, Green ()
- Power / toughness2 / 2
- RarityUncommon
Pack tactics — Whenever Targ Nar attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn.
: Double Targ Nar's power and toughness until end of turn.
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- Themes
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- Gnolls
Cards That Fit Targ Nar, Demon-Fang Gnoll
Picked for what they do in Targ Nar's deck. When two cards do the same job, the one with the lower comes first. All of them fit Targ Nar's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
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plan6
plan6
Rulings for Targ Nar, Demon-Fang Gnoll
explain how Targ Nar works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If a creature's power is less than 0 when it's doubled, instead that creature gets -X/-0, where X is how much less than 0 its power is. For example, if an effect has given a 2/2 creature -4/-0 so that it's a -2/2 creature, doubling its power and toughness gives it -2/+2, and it becomes a -4/4 creature.
If an effect instructs you to "double" a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply. The same is true for toughness.
2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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