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Tatyova, Steward of Tides

Tatyova, Steward of Tides

Legendary Creature — Merfolk Druid

Tatyova, Steward of Tides wants a deck that gets a reward every time it plays a land. It also works in a deck built around Druids or Merfolk.

  • Mana costgreengreenblue
  • Blue, Green ()
  • Power / toughness3 / 3
  • RarityUncommon

Land creatures you control have flying.

Whenever a land you control enters, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.

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Archetypes
Themes

Cards That Fit Tatyova, Steward of Tides

Picked for what they do in Tatyova's deck. When two cards do the same job, the one with the lower comes first. All of them fit Tatyova's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Tatyova, Steward of Tides does6

The 6 Cards

Rulings for Tatyova, Steward of Tides

explain how Tatyova works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 9 Sep 2022

If multiple lands enter the battlefield simultaneously, all of those lands are counted. For example, if you control six lands and two lands enter the battlefield at the same time, Tatyova’s ability will trigger twice.

Wizards of the Coast 9 Sep 2022

You may choose to target the land that entered the battlefield with Tatyova, Steward of Tides’s triggered ability.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Tatyova, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUGPlayers write colors as letters: U for blue, G for green. Blue is U because B was already taken by black.LandfallLandfall decks reward you each time a land enters the battlefield for you, then find ways to play extra lands. You can normally play only one land a turn, so cards that let you play more, or pull lands out of your deck, make everything happen more often.Open the Landfall pageLand AnimationTurns your lands into creatures. That gives you extra attackers without spending extra cards, and a manland, a land that can become a creature, is safe as a land the rest of the time, though a board wipe can catch it while it is a creature. Nissa, Who Shakes the WorldOpen the Land Animation pageStatic BuffGives creatures a lasting bonus to power and toughness while it remains on the battlefield, rather than a boost that wears off at end of turn. Garruk's Uprising, Patchwork BannerOpen the Static Buff pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page