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Jolrael, Voice of Zhalfir

Jolrael, Voice of Zhalfir

Legendary Creature — Human Druid

Jolrael wants a deck that gets a reward every time it plays a land. It also works in a deck built around Druids or Humans.

  • Mana cost2 genericgreenblue
  • Blue, Green ()
  • Power / toughness3 / 3
  • RarityRare

At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land.

Whenever a land creature you control deals combat damage to a player, draw a card.

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Archetypes
Themes

Cards That Fit Jolrael, Voice of Zhalfir

Picked for what they do in Jolrael's deck. When two cards do the same job, the one with the lower comes first. All of them fit Jolrael's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Jolrael, Voice of Zhalfir does6

The 6 Cards

Rulings for Jolrael, Voice of Zhalfir

explain how Jolrael works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 12 May 2023

Jolrael's last ability applies to any land creature you control that deals combat damage to a player, not only lands that become land creatures because of Jolrael's first ability.

Wizards of the Coast 12 May 2023

Use the number of cards in your hand as Jolrael's first ability resolves to determine the value of X. Once the ability resolves, that value is locked in. The power and toughness of the land creature won't change if the number of cards in your hand changes later in the turn.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Jolrael, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUGPlayers write colors as letters: U for blue, G for green. Blue is U because B was already taken by black.LandfallLandfall decks reward you each time a land enters the battlefield for you, then find ways to play extra lands. You can normally play only one land a turn, so cards that let you play more, or pull lands out of your deck, make everything happen more often.Open the Landfall pageLand AnimationTurns your lands into creatures. That gives you extra attackers without spending extra cards, and a manland, a land that can become a creature, is safe as a land the rest of the time, though a board wipe can catch it while it is a creature. Nissa, Who Shakes the WorldOpen the Land Animation pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw pageSaboteurTriggers when a creature deals combat damage to a player, so the reward comes from connecting rather than from the damage itself. Evasion makes these far more reliable. Ragavan, Nimble PilfererOpen the Saboteur page