- Commander Nexus
- Commanders
- Jolrael, Voice of Zhalfir
Command zone
Jolrael, Voice of Zhalfir
Legendary Creature — Human Druid
Jolrael wants a deck that gets a reward every time it plays a land. It also works in a deck built around Druids or Humans.
- Mana cost
- Blue, Green ()
- Power / toughness3 / 3
- RarityRare
At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land.
Whenever a land creature you control deals combat damage to a player, draw a card.
Cards That Fit Jolrael, Voice of Zhalfir
Picked for what they do in Jolrael's deck. When two cards do the same job, the one with the lower comes first. All of them fit Jolrael's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Jolrael, Voice of Zhalfir does6
Rulings for Jolrael, Voice of Zhalfir
explain how Jolrael works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Jolrael's last ability applies to any land creature you control that deals combat damage to a player, not only lands that become land creatures because of Jolrael's first ability.
Use the number of cards in your hand as Jolrael's first ability resolves to determine the value of X. Once the ability resolves, that value is locked in. The power and toughness of the land creature won't change if the number of cards in your hand changes later in the turn.
2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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