- Commander Nexus
- Commanders
- Teysa, Envoy of Ghosts
Command zone
Teysa, Envoy of Ghosts
Legendary Creature — Human Advisor
Teysa wants a deck that makes an army of small creatures and attacks with all of them. It also works in a deck built around Advisors or Humans.
- Mana cost
- White, Black ()
- Power / toughness4 / 4
- RarityRare
Vigilance, protection from creatures
Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
Cards That Fit Teysa, Envoy of Ghosts
Picked for what they do in Teysa's deck. When two cards do the same job, the one with the lower comes first. All of them fit Teysa's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Teysa, Envoy of Ghosts does6
Rulings for Teysa, Envoy of Ghosts
explain how Teysa works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Protection from creatures means that Teysa, Envoy of Ghosts can’t be the target of abilities of creatures or abilities of creature cards in other zones, such as bloodrush abilities. Teysa also can’t be blocked by creatures, and all damage that would be dealt to Teysa by creatures is prevented.
Teysa’s controller gets the Spirit creature token, not the controller of the creature that dealt combat damage.
Teysa’s last ability doesn’t target the creature. It will destroy a creature with hexproof or protection from white, for example.
You get a Spirit creature token even if Teysa’s triggered ability doesn’t destroy the creature (perhaps because it regenerated or has indestructible).
4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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