- Commander Nexus
- Commanders
- Tidus, Yuna's Guardian
Command zone
Tidus, Yuna's Guardian
Legendary Creature — Human Warrior
Tidus wants a deck that keeps making its creatures bigger turn after turn. It leads the ready-made Counter Blitz (FINAL FANTASY X) deck (2025).
- Mana cost
- White, Blue, Green ()
- Power / toughness3 / 3
- RarityMythic
At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.
Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.
Build a deck with Tidus Find it in the app
- Archetypes
- Themes
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- Humans
- Warriors
Cards That Fit Tidus, Yuna's Guardian
Picked for what they do in Tidus's deck. When two cards do the same job, the one with the lower comes first. All of them fit Tidus's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Tidus, Yuna's Guardian does6
Decks Led by Tidus, Yuna's Guardian
Tidus leads a ready-made deck.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary
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Counter Blitz (FINAL FANTASY X)Official precon
All 100 Cards
Commander · 1
Creatures · 34
- 1×Altered Ego
- 1×Auron, Venerated Guardian
- 1×Bane of Progress
- 1×Chasm Skulker
- 1×Chocobo Knights
- 1×Duskshell Crawler
- 1×Fathom Mage
- 1×Forgotten Ancient
- 1×Gatta and Luzzu
- 1×Generous Patron
- 1×Grateful Apparition
- 1×Gyre Sage
- 1×Incubation Druid
- 1×Kimahri, Valiant Guardian
- 1×Lord Jyscal Guado
- 1×Lulu, Stern Guardian
- 1×Luminous Broodmoth
- 1×Maester Seymour
- 1×O'aka, Traveling Merchant
- 1×Rampant Rejuvenator
- 1×Rikku, Resourceful Guardian
- 1×Scholar of New Horizons
- 1×Shelinda, Yevon Acolyte
- 1×Sin, Unending Cataclysm
- 1×Summon: Ixion
- 1×Summon: Magus Sisters
- 1×Summon: Valefor
- 1×Summon: Yojimbo
- 1×Sunscorch Regent
- 1×Tireless Tracker
- 1×Tromell, Seymour's Butler
- 1×Wakka, Devoted Guardian
- 1×Walking Ballista
- 1×Yuna, Grand Summoner
Instants · 8
Sorceries · 7
Artifacts · 4
Enchantments · 9
Lands · 37
- 1×Ash Barrens
- 1×Brushland
- 1×Canopy Vista
- 1×Command Tower
- 1×Evolving Wilds
- 1×Exotic Orchard
- 1×Flooded Grove
- 3×Forest
- 1×Forge of Heroes
- 1×Fortified Village
- 1×Glacial Fortress
- 1×Hinterland Harbor
- 1×Idyllic Beachfront
- 3×Island
- 1×Nesting Grounds
- 1×Overflowing Basin
- 1×Path of Ancestry
- 3×Plains
- 1×Port Town
- 1×Prairie Stream
- 1×Radiant Grove
- 1×Seaside Citadel
- 1×Skycloud Expanse
- 1×Sungrass Prairie
- 1×Sunpetal Grove
- 1×Tangled Islet
- 1×Temple of Enlightenment
- 1×Temple of Mystery
- 1×Temple of Plenty
- 1×Temple of the False God
- 1×Vineglimmer Snarl
Rulings for Tidus, Yuna's Guardian
explain how Tidus works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
To move a counter from one permanent to another, the counter is removed from the first permanent and put on the second. Any abilities that care about a counter being removed from or put onto a permanent will apply.
When you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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