- Commander Nexus
- Commanders
- Galadriel, Light of Valinor
Command zone
Galadriel, Light of Valinor
Legendary Creature — Elf Noble
Galadriel wants a deck that removes its creatures and brings them right back to reuse them. It also suits a deck that keeps making its creatures bigger turn after turn.
- Mana cost
- White, Blue, Green ()
- Power / toughness3 / 3
- RarityMythic
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —
• Add .
• Put a +1/+1 counter on each creature you control.
• Scry 2, then draw a card.
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- Archetypes
Cards That Fit Galadriel, Light of Valinor
Picked for what they do in Galadriel's deck. When two cards do the same job, the one with the lower comes first. All of them fit Galadriel's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Rulings for Galadriel, Light of Valinor
explain how Galadriel works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If all three modes have been chosen this turn, Galadriel, Light of Valinor's triggered ability is removed from the stack with no effect.
If multiple creatures enter the battlefield simultaneously, you must still choose different modes for each instance of the triggered ability that's put onto the stack. If more than three creatures enter the battlefield simultaneously, that choice is made only for the first three.
It doesn't matter who has chosen any particular mode. For example, say you control Galadriel, Light of Valinor and have chosen the first two modes this turn. If an opponent gains control of Galadriel, that player can choose only the third mode this turn.
The phrase "that hasn't been chosen this turn" refers only to that specific Galadriel, Light of Valinor. If Galadriel leaves the battlefield and then returns to the battlefield later in the turn, it will be a new object with no memory of the modes chosen when it was previously on the battlefield.
4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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