- Commander Nexus
- Commanders
- Toph, Earthbending Master
Command zone
Toph, Earthbending Master
Legendary Creature — Human Warrior Ally
Toph wants a deck that gets a reward every time it plays a land. It also works in a deck built around Allies, Humans or Warriors.
- Mana cost
- Green ()
- Power / toughness2 / 4
- RarityMythic
Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
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- Archetypes
Cards That Fit Toph, Earthbending Master
Picked for what they do in Toph's deck. When two cards do the same job, the one with the lower comes first. All of them fit Toph's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Toph, Earthbending Master does6
Rulings for Toph, Earthbending Master
explain how Toph works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
"Earthbend N" means "Target land you control becomes a 0/0 land creature with haste in addition to its other types. Put N +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped under your control."
All experience counters are identical, no matter how you got them. For example, the last ability will count experience counters that you got from the first ability, from another ability, from another copy of Toph, Earthbending Master, and so on.
Earthbend doesn't give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.
If a land was animated by earthbend and would go to any zone other than the graveyard or exile, it will not be returned to the battlefield by the delayed triggered ability created by earthbend.
If the targeted land becomes an illegal target before the spell or ability that includes earthbend resolves, earthbend does nothing. If the spell or ability didn't have other targets, it won't resolve.
The experience counter goes on you, the player, not on Toph. You will keep that counter even if Toph, Earthbending Master dies.
The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that's turned into a creature this way can still be tapped for {G}.
You may target a land that is already a creature, perhaps because of a previous earthbend ability. The land will get the +1/+1 counters, gain haste, and have its base power and toughness set to 0/0.
8 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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