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Anthousa, Setessan Hero

Anthousa, Setessan Hero

Legendary Creature — Human Warrior

Anthousa wants a deck that gets a reward every time it plays a land. It also works in a deck built around Humans or Warriors.

  • Mana cost3 genericgreengreen
  • Green ()
  • Power / toughness4 / 5
  • RarityRare

Heroic — Whenever you cast a spell that targets Anthousa, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.

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Archetypes
Themes

Cards That Fit Anthousa, Setessan Hero

Picked for what they do in Anthousa's deck. When two cards do the same job, the one with the lower comes first. All of them fit Anthousa's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Anthousa, Setessan Hero

explain how Anthousa works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 15 Sep 2013

Heroic abilities will resolve before the spell that caused them to trigger.

Wizards of the Coast 15 Sep 2013

Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.

Wizards of the Coast 15 Sep 2013

Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.

Wizards of the Coast 15 Sep 2013

If a land that hasn't been under your control continuously since your last turn began becomes a creature, it can't attack and its activated abilities that include {T} can't be activated. Notably, it can't be tapped for mana that turn.

4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Anthousa, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.LandfallLandfall decks reward you each time a land enters the battlefield for you, then find ways to play extra lands. You can normally play only one land a turn, so cards that let you play more, or pull lands out of your deck, make everything happen more often.Open the Landfall pageLand AnimationTurns your lands into creatures. That gives you extra attackers without spending extra cards, and a manland, a land that can become a creature, is safe as a land the rest of the time, though a board wipe can catch it while it is a creature. Nissa, Who Shakes the WorldOpen the Land Animation pageWarriorsWarriors are one of the largest creature types, found mostly in red and green and built for attacking.Open the Warriors page