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Tusk and Whiskers

Tusk and Whiskers

Legendary Creature — Elephant Mouse Performer

Tusk and Whiskers wants a deck that keeps making its creatures bigger turn after turn. Its deck may only use white and green cards, plus colorless ones.

  • Mana cost3 genericgreenwhite
  • White, Green ()
  • Power / toughness4 / 4
  • RarityUncommon

Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.

2 genericgreenwhite, tap: You get TK. You may put a sticker on a nonland permanent you own.

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Archetypes

Cards That Fit Tusk and Whiskers

Picked for what they do in Tusk and Whiskers's deck. When two cards do the same job, the one with the lower comes first. All of them fit Tusk and Whiskers's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Tusk and Whiskers does6

The 6 Cards

Similar Commanders

Commanders that share the most with Tusk and Whiskers, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWGPlayers write colors as letters: W for white, G for green.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters page