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Tuya Bearclaw

Tuya Bearclaw

Legendary Creature — Human Warrior

Tuya Bearclaw wants a deck that piles armor and magic onto one creature and attacks with it. It also works in a deck built around Humans or Warriors.

  • Mana cost1 genericredgreen
  • Red, Green ()
  • Power / toughness2 / 2
  • RarityUncommon

Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.

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Archetypes
Themes

Cards That Fit Tuya Bearclaw

Picked for what they do in Tuya Bearclaw's deck. When two cards do the same job, the one with the lower comes first. All of them fit Tuya Bearclaw's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Tuya Bearclaw does6

The 6 Cards

Rulings for Tuya Bearclaw

explain how Tuya Bearclaw works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 10 Nov 2020

Once the ability resolves and the bonus is applied, that bonus won't change, even if the greatest power among other creatures you control does.

Wizards of the Coast 10 Nov 2020

The value of X is calculated as Tuya Bearclaw's ability resolves. If you control no other creatures at that time or if the greatest power among other creatures you control is 0 or less, X will be 0.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Tuya Bearclaw, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRGPlayers write colors as letters: R for red, G for green.VoltronVoltron decks load one creature, usually the commander, with Equipment and Auras until it can win by attacking on its own. In Commander, a player dealt 21 or more combat damage by the same commander over the game loses, so one huge commander can knock a player out.Open the Voltron pageStat ScalingA creature whose power and toughness count something, so it grows as the game goes on. It might count lands you control or cards in your graveyard. Craterhoof Behemoth, Psychosis CrawlerOpen the Stat Scaling pageCombat TrickAn instant you cast during a fight to change how it ends: making a creature bigger or smaller, or keeping your creatures from dying. Boros Charm, Flawless ManeuverOpen the Combat Trick page