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Ultra Magnus, Tactician // Ultra Magnus, Armored Carrier

Ultra Magnus, Tactician // Ultra Magnus, Armored Carrier

Legendary Artifact Creature — Robot // Legendary Artifact — Vehicle

Ultra Magnus wants a deck that plays cheap creatures and attacks from the first turns. It also suits a deck that turns its Vehicles into creatures and attacks with them.

  • Mana cost4 genericredgreenwhite
  • White, Red, Green ()
  • Power / toughness7 / 7
  • RarityMythic

More Than Meets the Eye 2 genericredgreenwhite (You may cast this card converted for 2 genericredgreenwhite.)

Ward 2 generic

Whenever Ultra Magnus attacks, you may put an artifact creature card from your hand onto the battlefield tapped and attacking. If you do, convert Ultra Magnus at end of combat.

//

Living metal (During your turn, this Vehicle is also a creature.)

Haste

Formidable — Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus.

Build a deck with Ultra Magnus Find it in the app

Cards That Fit Ultra Magnus, Tactician

Picked for what they do in Ultra Magnus's deck. When two cards do the same job, the one with the lower comes first. All of them fit Ultra Magnus's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

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The 6 Cards

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The 6 Cards

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The 6 Cards

Rulings for Ultra Magnus, Tactician

explain how Ultra Magnus works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 14 Oct 2022

"Living metal" means "As long as it's your turn, this permanent is an artifact creature in addition to its other types."

Wizards of the Coast 14 Oct 2022

"More Than Meets the Eye [cost]" means "You may cast this card converted by paying [cost] rather than its mana cost." It functions in any zone from which the spell can be cast.

Wizards of the Coast 14 Oct 2022

A spell cast this way enters the battlefield with its back face up.

Wizards of the Coast 14 Oct 2022

An artifact creature card put onto the battlefield by Ultra Magnus, Tactician's last ability is an attacking creature, but since it wasn't declared as an attacker, it never "attacked," and this will not cause abilities that trigger when a creature attacks to trigger.

Wizards of the Coast 14 Oct 2022

Any triggered ability of another card that triggers whenever a permanent transforms will also trigger whenever a permanent converts.

Wizards of the Coast 14 Oct 2022

Converting a permanent doesn't affect any Auras or Equipment that are attached to it. Similarly, any counters on the permanent will remain on that permanent after it converts. Any continuous effects from a resolved spell or ability will continue to affect it. Any spells or abilities on the stack that target a permanent continue to do so after that permanent converts.

Wizards of the Coast 14 Oct 2022

If a static ability of another permanent applies only to noncreature permanents, that ability applies to a Vehicle with living metal only during your opponents' turns. For example, if you control Arcee, Acrobatic Coupe and March of the Machines, Arcee will be a 2/2 artifact creature during your turn and a 3/3 artifact creature (because its mana value is 3) during each opponent's turn.

Wizards of the Coast 14 Oct 2022

If you copy a permanent spell cast this way, the copy has the characteristics of the card's back face, even though it isn't itself a double-faced card.

Wizards of the Coast 14 Oct 2022

Similarly, an ability of another card that instructs you to "transform" one of these cards will cause you to convert it, even if that ability doesn't use the word "convert."

Wizards of the Coast 14 Oct 2022

The convert keyword action functions the same way as the transform keyword action found on some other cards; to convert a permanent on the battlefield, turn it over so that its other face is up.

Wizards of the Coast 14 Oct 2022

The cost is an alternative cost, so it can't be combined with any other alternative costs. It can be combined with any applicable additional costs.

Wizards of the Coast 14 Oct 2022

The mana value of a converted permanent on the battlefield is equal to the mana value of the card's front face, no matter which face is up.

Wizards of the Coast 14 Oct 2022

To determine the total cost of a spell, start with the mana cost or alternative cost (such as a More Than Meets the Eye cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of a spell cast using More Than Meets the Eye is determined by the mana cost on the front face of the card, no matter what the total cost to cast the spell was.

Wizards of the Coast 14 Oct 2022

Ultra Magnus's controller chooses which player or planeswalker the artifact creature is attacking. It doesn't have to be the same player or planeswalker that Ultra Magnus is attacking.

Wizards of the Coast 14 Oct 2022

When you cast a spell using its More Than Meets the Eye ability, the card is put onto the stack with its back face up. The resulting spell has all characteristics of that face.

Wizards of the Coast 14 Oct 2022

While it's a creature, the Vehicle has its printed power and toughness.

16 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Ultra Magnus, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWRGPlayers write colors as letters: W for white, R for red, G for green.AggroAggro decks play cheap creatures early and attack every turn, trying to knock opponents out before their bigger plans come together.Open the Aggro pageVehicleAn artifact subtype that is not a creature until it is crewed. Crew N is an activated ability: tap any number of untapped creatures you control whose total power is N or more, and the Vehicle becomes an artifact creature until end of turn. The crewing creatures are only tapped: they are never sacrificed, they do not attack, and summoning sickness does not stop them from crewing. Smuggler's CopterOpen the Vehicle pageOverrunMakes your whole team bigger at once, usually with trample or another way past blockers. It turns a big group of creatures into a winning attack. Craterhoof Behemoth, Akroma's WillOpen the Overrun pageCombat TrickAn instant you cast during a fight to change how it ends: making a creature bigger or smaller, or keeping your creatures from dying. Boros Charm, Flawless ManeuverOpen the Combat Trick pageVehiclesVehicle decks use Vehicles, artifacts that become creatures when you tap your own creatures to crew them. A Vehicle is not a creature the rest of the time, so it survives spells that destroy all creatures and then turns into an attacker when you need it.Open the Vehicles pageCheat into PlayCheat into Play decks put huge creatures and other expensive cards onto the battlefield without paying their mana costs. A card says "put a creature card from your hand onto the battlefield", and an eight-mana dragon is attacking on turn three. Sneak Attack Kaalia of the Vast Natural OrderOpen the Cheat into Play pageCheat into PlayPuts permanents straight onto the battlefield without casting them, from your deck, your hand or your graveyard. Skipping the cast skips the mana cost, and counterspells with it. Genesis Wave, Coiling OracleOpen the Cheat into Play pageAttack TriggerTriggers when a creature attacks, so the reward comes from declaring the attack. You get it even if the creature is blocked. Sword of the Animist, Adeline, Resplendent CatharOpen the Attack Trigger pageVehiclesVehicles are artifacts that become creatures when you crew them by tapping your own creatures with enough total power.Open the Vehicles page